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Re: distributed objects question


From: Richard Frith-Macdonald
Subject: Re: distributed objects question
Date: Sun, 24 Jul 2005 17:47:13 +0100

On 2005-07-24 12:34:56 +0100 la le <ditopil@yahoo.com> wrote:

hi, i was wondering how good the performence of the
distributed objects were,

Pretty good ... though if performance is important, you need to take care haow you use DO (but thatr's tru of any code you write).

specifically, I'm trying to
make a game, and was making the server parts for
keeping track of where every object is, what its
doing, etc.

that part will then allow multiple users to connect,
and it will broadcast changes to all the others, but
since it keeps all the info on objects in a
NSMutableSet, i was wondering if the users should
address the server using id_tags's (numbers of type
int), or just have them talk as if the server were in
the main program, and pass the object id's themselves
(the ones of type id).  so does gnustep's distributed
objects already do that (or something similar behind
my back) or will it be better just to deal with
id_tags on all objects?

Unless you send objects bycopy, they go as proxies (in effect 4 byte tokens), so sending your own id_tags will be slightly less efficient than what DO already does ... theough the decrease in efficiency would be insignificant.





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