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Re: NSOpenGL
From: |
Fred Kiefer |
Subject: |
Re: NSOpenGL |
Date: |
Tue, 29 Jul 2008 19:07:00 +0200 |
I am not sure, how full screen mode for OpenGL should work. What always should
work is to create a borderless window the size of the screen and set a high
window level. Setting the window style to 0 should give you such a window.
You should be able to get the resolution from NSScreen and there you may also
see the usage of the NSApplictionDidChangeScreenParameterNotifiaction, but I am
not sure, whether we actually send that notification.
Fred
-------- Original-Nachricht --------
> Datum: Tue, 29 Jul 2008 18:41:09 +0200
> Von: icicle@mail.cg.tuwien.ac.at
> An: discuss-gnustep@gnu.org
> Betreff: NSOpenGL
> Hi!
>
> I am currently working on fullscreen support for NSOpenGLContext and I
> have a couple of questions:
> -Fullscreen support implies that there should be some sort of facility
> for switching resolutions. Is there such a thing? If not where should
> it go?
> -Fullscreen support implies switching off window decorations; as far as
> I know the backends are able to handle window decorations, but are told
> not to do so by default; how do I tackle that issue (turning off window
> decorations) the right way?
> -Which facilities should I use to create a fullscreen window? Does the
> backend provide some facilities which make that task easier or do I
> have to use the rough way using Xlib and XCreateWindow?
>
> Thanks
> TOM
>
>
>
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- NSOpenGL, icicle, 2008/07/29
- Re: NSOpenGL,
Fred Kiefer <=