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Re: Building 64-bit on Windows
From: |
Richard Frith-Macdonald |
Subject: |
Re: Building 64-bit on Windows |
Date: |
Tue, 30 Oct 2018 08:02:59 +0000 |
> On 29 Oct 2018, at 22:26, Fred Kiefer <fredkiefer@gmx.de> wrote:
>
>
>> Am 29.10.2018 um 22:26 schrieb Sam Izzo <sam@horsedrawngames.com>:
>> Thanks for your reply. I had seen some posts in the archives of the mailing
>> list that made it sound like it was possible but I guess based on what you
>> and David have written it's currently not possible to generate a 64-bit
>> executable/DLL. I think for our project we'll have to go down the more
>> painful path which is to convert all the Obj-C code to C#!
>
>
> There is a script in the GNUstep repository to set up a WIn64 environment to
> compile GNUstep
> https://github.com/gnustep/tools-scripts/blob/master/install-dependencies-msys2-64bit
> But as I don’t use Windows myself I am unsure whether that actually works or
> not.
It did last time I used it (many months ago). Generally there should be no
problem using a 64bit environment if you use gcc and the traditional ObjC
runtime.
It's buildinga 'next gen' setup, using clang and the new libobjc2 runtime,
that's not quite there yet.