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Re: [patch] XPM in gamegrid.el
From: |
Richard Stallman |
Subject: |
Re: [patch] XPM in gamegrid.el |
Date: |
Sat, 6 Jul 2002 04:01:26 -0600 (MDT) |
If one frame use a dark background, and another use a a light
background.
The background is specified by the definition of the face `default'.
So this application for frame-local face definitions would only arise
if people use frame-local definitions for `default'.
If the frames are one different screens, maybe even one being a
termcap frame and the other an X11 frame.
Right now this is not implemented, but we want to support it. I guess
that means we do need to support frame-local face definitions.
- [patch] XPM in gamegrid.el, Oliver Scholz, 2002/07/01
- Re: [patch] XPM in gamegrid.el, Richard Stallman, 2002/07/02
- Re: [patch] XPM in gamegrid.el, Oliver Scholz, 2002/07/03
- Re: [patch] XPM in gamegrid.el, Richard Stallman, 2002/07/05
- Re: [patch] XPM in gamegrid.el, Miles Bader, 2002/07/05
- Re: [patch] XPM in gamegrid.el, Miles Bader, 2002/07/05
- Re: [patch] XPM in gamegrid.el, Richard Stallman, 2002/07/08
- Re: [patch] XPM in gamegrid.el, Richard Stallman, 2002/07/08
- Re: [patch] XPM in gamegrid.el, Miles Bader, 2002/07/08
- Re: [patch] XPM in gamegrid.el, Miles Bader, 2002/07/08
- Re: [patch] XPM in gamegrid.el, Richard Stallman, 2002/07/08
- Re: [patch] XPM in gamegrid.el, Miles Bader, 2002/07/08
- Re: [patch] XPM in gamegrid.el, epameinondas, 2002/07/05