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Re: guided tour suggestions

From: David House
Subject: Re: guided tour suggestions
Date: Sun, 3 Jun 2007 16:32:15 +0100

On 02/06/07, Drew Adams <address@hidden> wrote:
* There could be a *grep* or *compilation* screenshot, perhaps showing
another window with found source code.

We could do the traditional IDE screenshot with grep, compilation,
speedbar and so on buffers open.

* There could be a screenshot showing incremental search. It should be
repeated in the search section.

I agree. Incremental search is both one of Emacs's most useful and
most GUI-heavy features, I'd love to see screenshots for both
incremental search and query-replace.

* I would lose the tetris screenshot. If the point is to show that Emacs has
play activities too, I'd skip this shot. Compared to play things available
elsewhere, this is not very convincing. Better to show a good conversation
with the shrink. I'd skip this stuff altogether, personally.

Keeping a screenshot for something like tetris, blackbox or doctor
would be nice in terms of keeping a more lightweight feel to the
article. They also give the impression that Emacs really does have
everything. I vote for keeping them.

* Put the hexl screenshot last, if at all.

Agreed. Who uses hexl more than, say, dired?

I agree. In fact, I vote for turning on delete-selection-mode by default.

Yes, me too.

I'm not sure what I think about the presentation of Undo. It is generally
clear, but it looks a bit intimidating because of the diagrams. If we keep
the diagrams, perhaps add a diagram showing Emacs undo that corresponds to
the first two diagrams. We don't see Emacs undo until the discussion of
accessing the past after performing a non-undo/redo action. That is, we only
see an Emacs undo chain that corresponds to the 3rd diagram.

I really found these diagrams helpful. Emacs does have a rather funky
undo policy with respect to the rest of the editors on this planet,
and it's worth explaining to avoid confusion. It's also a nice example
of how Emacs does things differently to be more powerful.

What feature is not useful? "Useful features" even includes
phases-of-the-moon, which is hardly an example of "Integration with common
tools". No need to mention such stuff, IMO; users will appreciate it more
when they find it, as an "extra" (a la easter egg).

Again, I'd like to keep this in, for the sake of humour and to give
the impression that Emacs has everything you'd ever want, and then

We might mention more about Emacs's features for editing code. Things such
as indentation that we take for granted, for instance.

Agreed. Emacs should be pushed primarily as a coding platform.

-David House, address@hidden

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