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Re: Patch queue management systems
From: |
joakim |
Subject: |
Re: Patch queue management systems |
Date: |
Mon, 08 Dec 2014 23:54:14 +0100 |
User-agent: |
Gnus/5.130012 (Ma Gnus v0.12) Emacs/24.4.50 (gnu/linux) |
Lars Magne Ingebrigtsen <address@hidden> writes:
> Eli Zaretskii <address@hidden> writes:
>
>> Personally, I think arranging the development around this kind of
>> process will not work without some critical mass of patch reviewers
>> who are able to endure the current constant high volume of changes,
>> let alone if we want to increase that volume.
>
> Perhaps we could attract more people by gamifying the Emacs development,
> a la Github. That is, score people on bug closures and stuff.
>
> The winner each month could get a free copy of the Emacs sources.
I actually have a emacs gamification mode ive been meaning to upload
somewhere. It is very simple yet effective.
(define-minor-mode zen-reward-mode
"type a lot and get a reward!."
:global t
:init-value nil
:lighter nil
:keymap nil
:group 'zen
(if zen-reward-mode
(progn (add-hook 'pre-command-hook 'zen-reward-pre-command-hook)
(add-hook 'org-after-todo-state-change-hook
'zen-reward-todo-state-change-hook))
(progn (remove-hook 'pre-command-hook 'zen-reward-pre-command-hook)
(remove-hook 'org-after-todo-state-change-hook
'zen-reward-todo-state-change-hook))))
(defvar zen-reward-accumulator 0)
(defun zen-reward-todo-state-change-hook ()
(message "todo hook %s %s" org-state (org-show-priority))
;;if you toggle a task back and forth you get super rich.
;;you get rewarded for CANCELLED also, but that is good!
(if (equal org-state "DONE")
(progn
(let ((reward (string-to-number (substring (org-show-priority) (length
"Priority is ") ))))
;;priority A is 4001, B 3001 and so on. probably can be negative as
well. so reward needs to be modified a bit
(message "todo reward %d!" reward)
(setq zen-reward-accumulator (+ reward zen-reward-accumulator) ))
))
)
;testing. only get reward for typing, not for cursor movement and other things
(defun zen-reward-pre-command-hook ()
"accumulate typing reward."
(if (or (eq real-last-command 'self-insert-command)
(eq real-last-command 'org-self-insert-command))
(setq zen-reward-accumulator (1+ zen-reward-accumulator) ))
;; (message "reward:%d %s %d" zen-reward-accumulator real-last-command
(random))
)
(defun zen-claim-reward ()
"cash in your bountiful reward, spend it on fun and games!"
(interactive )
(message "reward:%d" zen-reward-accumulator)
(setq zen-reward-accumulator 0))
(defun zen-inspect-reward ()
"how soon can i afford fun and games?"
(interactive )
(message "zen reward:%d" zen-reward-accumulator)
)
;;
(zen-reward-mode)
--
Joakim Verona
- Re: Patch queue management systems, (continued)
Re: Patch queue management systems, Lars Magne Ingebrigtsen, 2014/12/08
Re: Patch queue management systems, Dmitry Gutov, 2014/12/09