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Re: [Enigma-devel] fl-bridge x,y,a

From: Daniel Heck
Subject: Re: [Enigma-devel] fl-bridge x,y,a
Date: Mon, 16 Feb 2004 02:00:05 +0100

Michi Hostettler wrote:

> ok, this works but for developing BlackBallEd, every attribute will
> increase the difficulty to load and save the level. is ther no other
> way, such as fl-bridgex or fl-xbridge or so on???

The next release will contain many more predefined object names, mainly
to simplify level editing and writing level editors.  

- Daniel

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