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[fluid-dev] Fluidsynth in Windows

From: Nils
Subject: [fluid-dev] Fluidsynth in Windows
Date: Fri, 13 Nov 2009 16:20:02 +0100

(This is posted on two lists)

Denemo http://www.denemo.org , Free and Open Source Notation Editor and 
Lilypond Frontend, has now (beta) a built-in fluidsynth sampler to provide 
fast, zero-configure audio output after installing and without the need of JACK 
or other "experts" system.
With the help of GUB (http://lilypond.org/gub/) I built Denemo with Fluidsynth 
crossplattform for Windows and installed it succesfully.

After choosing a .sf2 manually:

-Most important first: Portaudio support is compiled in and works partly. The 
sound is distorted, sounds like repitition of samples. The pitch is correct, 
speed/bpm too. I can only guess but I think this has to do with the bitrate. 
Jeremiah, How do I access additional fluidsynth settings to test that? 
Fluidsynth-Devs: What is the best way to provide correct sound out-of-the-box 
on Windows?

-Fluidsynth chooses "dsound" as default driver (which is not even in the 
dropdown list) but this does not produce any sound on my out-of-the-box Windows 
7 Laptop with internal AC97 soundcard. Don't know why. Maybe its because 
dsound.h came from WINE and not from the directX SDK?

-On Windows ALSA, OSS, Pulseaudio and JACK are still in the dropdown list. JACK 
works on Windows (but not yet inmy fluid-build) but the rest not. Its only 
confusing to have them in there.

-In a future release we have to clean up the settings and menus. This is 
already known by the Denemo Team but not for the Fluidsynth Team. The 
preferences are scattered, sometimes useless, sometimes redundant, sometimes 
confusing (/dev/midi on Windows?)

try it for yourselves: http://www.nilsgey.de/denemo-beta-0.8.11.exe 
Fluid Team: Feedback for the whole software is happily accepted.

Nils Gey

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