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Re: [fluid-dev] fluidsynth in android app

From: Frank Dahmen
Subject: Re: [fluid-dev] fluidsynth in android app
Date: Tue, 10 Feb 2015 11:49:09 +0100
User-agent: Mozilla/5.0 (Windows NT 6.3; WOW64; rv:31.0) Gecko/20100101 Thunderbird/31.4.0

thanks for the info


Am 09.02.2015 um 13:13 schrieb David Henningsson:

On 2015-02-09 12:47, Frank Dahmen wrote:

may i use fluidsynth in a free android app (with ads)?
Do i have to publish the source code?

FluidSynth is released under LGPL.

If you publish the source code to your entire app that should all be fine - that's the simplest way to do it. The source code license needs to be LGPL compatible.

The LGPL gives you the option just to publish FluidSynth and the modifications you made to it (if any), and have the rest of your app be closed source, provided that you enable the end user to relink your app with a changed version of FluidSynth. That way can be more tricky to get right.

Ads or no ads does not make any difference.

There was talks some years ago about whether the iPhone app store in itself was a problem with FluidSynth. I'm not sure where that stands with Android market though.

(And as usual, I'm not a lawyer and this is not official legal advice.)

// David

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