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[fluid-dev] static library build with Visual Studio

From: Hamish Moffatt
Subject: [fluid-dev] static library build with Visual Studio
Date: Thu, 19 Nov 2015 18:23:45 +1100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Icedove/31.8.0


I would like to build a static library of fluidsynth using Visual Studio, including all of the GTK+ dependencies. Is this possible? Does anyone have a recipe for this?

I've tried the following

cmake -DBUILD_SHARED_LIBS=FALSE ..\fluidsynth
msbuild fluidsynth.sln

This results in a libfluidsynth_debug.lib, but it doesn't seem to export any symbols. "dumpbin /headers" shows no function names, and if I try to link to it symbols like new_fluid_settings() are not found.

I'm able to build and use a shared library successfully, including the import library libfluidsynth_debug.lib.

cmake ..\fluidsynth
msbuild fluidsynth.sln



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