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[fluid-dev] static library build with Visual Studio
From: |
Hamish Moffatt |
Subject: |
[fluid-dev] static library build with Visual Studio |
Date: |
Thu, 19 Nov 2015 18:23:45 +1100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Icedove/31.8.0 |
Hi,
I would like to build a static library of fluidsynth using Visual
Studio, including all of the GTK+ dependencies. Is this possible? Does
anyone have a recipe for this?
I've tried the following
cmake -DBUILD_SHARED_LIBS=FALSE ..\fluidsynth
msbuild fluidsynth.sln
This results in a libfluidsynth_debug.lib, but it doesn't seem to export
any symbols. "dumpbin /headers" shows no function names, and if I try to
link to it symbols like new_fluid_settings() are not found.
I'm able to build and use a shared library successfully, including the
import library libfluidsynth_debug.lib.
cmake ..\fluidsynth
msbuild fluidsynth.sln
thanks,
Hamish
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