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Re: [Freefont-bugs] Font licensing

From: Steve White
Subject: Re: [Freefont-bugs] Font licensing
Date: Sat, 14 Sep 2019 11:09:38 +0200


The following is my opinion on the subject:

In delivering the font or any part of it, it is crucial that you make
absolutely obvious to your customer that GNU FreeFont is a separate
product, that it is free software available elsewhere, and that you
provide the GNU FreeFont documents to the customer in an absolutely
transparent way.

It should be adequate to place GNU FreeFont and all its documents in
separate folder in whatever delivery media you use, in such a way that
the customer will easily see it and be able to read the documents.  If
your software installs or copies the GNU FreeFont software into the
customer's  system, the software should inform the customer that it is
doing so, that GNU FreeFont is free software available elsewher, and
where the customer can find the documents of GNU FreeFont.

You must not insert GNU FreeFont or any part  or modification of it
into the binary files of your non-free product (that would be
"embedding").  GNU FreeFont must in no way be used as "a part" of your
product. You must not deliver GNU FreeFont or any modification of it
without making it absolutely clear to your customer that they have
received GNU FreeFont.  You must not obscure the fact in any way that
GNU FreeFont is free sofware available elsewhere, or obscure its

Let us know if you have any further questions!

On Fri, Sep 13, 2019 at 7:59 PM lpdirectdraw7 via Freefont-bugs
<address@hidden> wrote:
> I am looking to build a for profit video game. The faq says that i can bundle 
> the font with my software but not embed. What is the difference between 
> bundling and embedding?
> Sent from my Samsung Galaxy smartphone.

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