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Re: Revised SVG stuff
From: |
Werner LEMBERG |
Subject: |
Re: Revised SVG stuff |
Date: |
Wed, 19 Jan 2022 11:04:40 +0000 (UTC) |
>> OK. If necessary, please modify the code! I think the code spoty
>> in question is the right place to avoid auto-hinting for OT-SVG
>> glyphs.
>
> Umm, if I change `cff_slot_load` and `TT_Load_Glyph` so that they
> return errors if an SVG table is found but a glyph isn't, then how
> am I going to make sure that the rendering resorts to other color
> tables or the b/w outline when an SVG glyph is not found?
I've already written code to handle that, don't worry :-)
Werner
- Revised SVG stuff, Werner LEMBERG, 2022/01/03
- Re: Revised SVG stuff, Moazin K, 2022/01/16
- Re: Revised SVG stuff, Werner LEMBERG, 2022/01/16
- Re: Revised SVG stuff, Moazin K, 2022/01/16
- Re: Revised SVG stuff, Werner LEMBERG, 2022/01/16
- Re: Revised SVG stuff, Moazin K, 2022/01/17
- Re: Revised SVG stuff, Werner LEMBERG, 2022/01/18
- Re: Revised SVG stuff, Moazin K, 2022/01/18
- Re: Revised SVG stuff,
Werner LEMBERG <=