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Re: [glob2-devel] Gradients (again)
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] Gradients (again) |
Date: |
Sun, 25 Sep 2005 11:41:41 +0200 |
User-agent: |
KMail/1.8.2 |
Hi,
Just a general thougth about putting globules in buildings. My worry in this
case is that to have the same swarming feeling (i.e. having lots of units
walking everywhere like ants) more globules will have to be created, thus
even slowing the game. Because managing idle globules and having a smooth
development curve is part of the gameplay. I've the feeling that having
constant ressources consumption (food) even for idle units is something
realistic that adds ambiance to glob2. But perhaps I'm wrong and just too
focused on conservatives glob2 ideas.
Steph
- Re: [glob2-devel] Gradients (again), (continued)
Re: [glob2-devel] Gradients (again), Leo Wandersleb, 2005/09/16
Re: [glob2-devel] Gradients (again), Stephane Magnenat, 2005/09/16
Re: [glob2-devel] Gradients (again), Leo Wandersleb, 2005/09/16