glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[glob2-devel] features (was: all your bases are belong to Nicowar)


From: Joe Wells
Subject: [glob2-devel] features (was: all your bases are belong to Nicowar)
Date: Wed, 02 May 2007 23:47:20 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

Leo Wandersleb <address@hidden> writes:

> Joe Wells wrote:
>>> P.S.: this would make a cheat of placing walls around the swarm far
>>> more likely to happen. we should address that.
>>> See
>>> http://globulation2.org/wiki/Wishlist#Better_areas -> paving areas
>> 
>> See also my proposal on a new system for building/upgrading/repairing
>> buildings, which I believe completely solves the building-site-abuse
>> problem.
>
> in your proposal you have no paving area that in my eyes would be a
> great plus to globulation.

:-)

> in fact i see all extra action a great plus as long as it doesn't mean
> more mouse clicks or organisation.
> there could be many more things like 2 globs cooperating to be able to
> carry 4 wheat at a time, explorers L2 bringing lunch-packs to the
> globs, explorers L3 also carrying globs, globs handing goods to faster
> globs, free globs fortifying buildings with stone (every level gets
> its armor only if the stone is aplied what doesn't affect the
> availability of the building, ...

Sounds like fun!

Right now, I'm just trying to get what is already there to work well.
I'm personally not keen on adding more features because I think a
bigger issue for Globulation 2 is making the features it already has
work better.

Of course, if someone else goes off and programs all of these
features, and they work well, I'll be happy to try them out.

-- 
Joe




reply via email to

[Prev in Thread] Current Thread [Next in Thread]