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Re: [Gnash-dev] Gnash running on PDA!

From: Udo Giacomozzi
Subject: Re: [Gnash-dev] Gnash running on PDA!
Date: Sat, 4 Nov 2006 01:08:14 +0100

Hello Rob,

Saturday, November 4, 2006, 12:35:14 AM, you wrote:
RS> This photo <> shows the Frog
RS> Blender Flash movie running on a Sharp C3200 PDA.

Well done!

RS> it's pretty slow, and
RS> seems to have event handling issues. Elvis wouldn't even load, it ran
RS> out of memory after about 5 minutes. Several other movies played fine,
RS> just slowly (it's a 436Mhz ARM) ... This was a Gtk2-AGG build, as the
RS> Zaurus has no OpenGL support.

I guess this is a 16 bit video mode? This means that GTK has to
convert between 24 bpp and 16 bpp buffers, which is CPU intensive. The
FB GUI should be faster but it's also not not optimal when bitmaps are
involved (which are stored as 24bpp buffers) - not the case for the
frog movie but at least a memory issue for the Elvis movie.

MAybe it's possible to have native (16 bit) buffers in GTK..


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