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Re: [Gnash-dev] Gnash running on PDA!

From: Rob Savoye
Subject: Re: [Gnash-dev] Gnash running on PDA!
Date: Fri, 03 Nov 2006 17:16:09 -0700
User-agent: Thunderbird (X11/20060913)

Udo Giacomozzi wrote:

> Well done!

  Hopefully I didn't break anything you are doing for your existing
cross builds. Needless to say, this wouldn't have worked without the AGG

> I guess this is a 16 bit video mode? This means that GTK has to
> convert between 24 bpp and 16 bpp buffers, which is CPU intensive. The
> FB GUI should be faster but it's also not not optimal when bitmaps are
> involved (which are stored as 24bpp buffers) - not the case for the
> frog movie but at least a memory issue for the Elvis movie.

  I'm sure part of the performance issue is I'm running GTK2 on X11,
which is many more layers of UI code to go through for everything. I'll
try the framebuffer next, after I figure out how to turn off X11 so I
can run from the console.

        - rob -

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