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Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking s

From: Richard Tseng
Subject: Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking support
Date: Mon, 5 May 2008 20:28:31 +0800

Dear Sandro,
Yuhong did step up to recover ffmpeg for gnash. Hopefully others also find the inclusion of ffmpeg beneficial to the gnash project !
It should only take you a few seconds to run the first test case (libai-layer2-20-sound.swf). Did you see following behavior ?
- 0~3 seconds - can see dancing charater, no sound, memory is 11MB <- this is OK
- after ~10 seconds - stream sound playback as noise, memory jumps up to 30MB
If you tell us the problem does not happen in gstreamer version, then I would be more than happy to file bug report and look for a fix.
BTW, Yuhong is a 'she'.
----- Original Message -----
From: "Sandro Santill" <address@hidden>
To: "Richard Tseng" <address@hidden>
Cc: <address@hidden>
Sent: Monday, May 05, 2008 6:35 PM
Subject: Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking support

> On Mon, May 05, 2008 at 11:32:11AM +0800, Richard Tseng wrote:
>> Dear Sandro,
>> I was using Windows version of Gnash downloaded from
>> Based on the file name, I think it is using ffmpeg.
>> We don't build gnash with gstreamer here. Could you send me Windows or
>> Linux executable of Gnash that uses gstreamer ?
> I don't think we build gstreamer versions for windows.
>> Have you tried running the test cases ?
> Not yet, busy with other stuff.
> I suggest you try it on a linux box.
> Remember that ffmpeg is not supported by the core team, if it's
> back is just due to Hong Yu stepping up, so he's the hacker
> to ping about this if an ffmpeg-only bug.
> --strk;

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