[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking s

From: Sandro Santill
Subject: Re: [Gnash-dev] Gnash0.8.2 memory usageimprovement on ARMv6 -- seeking support
Date: Wed, 7 May 2008 10:46:13 +0200

On Sat, May 03, 2008 at 07:48:33PM +0800, Richard Tseng wrote:
> Dear Sandro,
> Here're test cases (see attached) for the memory leak and incorrect stream 
> sound playback problem reported by Yuhong:
> 1. libai-layer2-20-sound.swf 
> Created from original (libai.swf) but with all layers removed except stream 
> sound, event sound and first 20 frames of layer2. The first 20 farmes of 
> layer2 contain  sprite 22 (dancing character).
> When play back using windows version of gnash 0.8.2:
> - 0~3 seconds - can see dancing charater, no sound, memory is 11MB <- this is 
> OK
> - after ~10 seconds - stream sound playback as noise, memory jumps up to 30MB 

Gstreamer gives:

(<unknown>:11418): GStreamer-CRITICAL **: gst_segment_to_stream_time: assertion 
`segment->format == format' failed

no sound (actually some 'tick' sounds), and memory keeps low.

I guess there's a robustness issue with the ffmpeg backend
(in addition, probably, to parsing problems)


reply via email to

[Prev in Thread] Current Thread [Next in Thread]