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Re[3]: [Gnash-dev] Coordinate system discussion cont'd

From: Udo Giacomozzi
Subject: Re[3]: [Gnash-dev] Coordinate system discussion cont'd
Date: Thu, 8 May 2008 10:06:54 +0200

Hello Bastiaan,

Wednesday, May 7, 2008, 7:52:57 PM, you wrote:
>> Right, there's a world_to_pixel and pixel_to_world.

BJ> These are part of the render_handler base class and all renderers must
BJ> implement them.

+1 for changing that, then.

>> I'd say "extended to infinity in all directions".
BJ> I think setInfinite() is a lot more descriptive than setWorld(). So we
BJ> can eliminate confusion there.

Nothing against that, except that it (a) involves much code changes
and (b) as a result of that leads to confusion because many of us are
already comfortable with setWorld.
Anyway, this goes into the "more descriptive" but not in the "less
ambiguous / less confusing" department IMHO.


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