I have just finished a new tutorial on Gnash's development wiki
describing how
to carry out profiling in Gnash focussed on the renderer,
so we can hopefully attract some help to improve on Gnash's renderer.
It would be awesome if we could get Gnash's working faster, especially
for big animation's we can hopefully improve on the speed. I think the
renderer is an important part to focus on in order for Gnash to be able
to handle website's or flash animations that might have large
resolution, without being severely punished by a bottleneck in the
code. I'm researching on how we can improve on the renderer by using
more of OpenGL's capabilities, and move some of those rendering
operations down to the GPU, rather than the CPU.
I have a blog on http://www.erikson.dk/blog/
where I will post if when I do work on Gnash. I don't know if you'd
like that on your blog list, matched against Gnash as a category tag or
something?
Cheers
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