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Re: [gnugo-devel] Recent games
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] Recent games |
Date: |
Wed, 20 Mar 2002 15:12:49 +0100 (CET) |
> > Anyway, many of these are games where GNU Go loses groups, starting
> > to develop them then abandoning them. They probably merit study, for
> > often GNU Go gets into difficulty without obvious tuning points
> > along the way.
>
> Yes, this is one of the most important problems right now.
If abandoning a group is done by a move that creates a new group, in the
opponent's sphere of influence, then this is an experimental influence
fault. I am now back from traveling, and I also have rough idea how to
resolve this problem. (I will try to filter out such "invasion" moves with
a few heuristics, and assign them a negative strategical value in
value_moves. That value will depend on our and opponent's influence at the
point where we want to play. Any suggestions welcome.)
This patch might take a few days, as it obviously needs quite some tuning.
Arend
- [gnugo-devel] Recent games, Daniel Bump, 2002/03/14
- Re: [gnugo-devel] Recent games, Gunnar Farneback, 2002/03/17
- Re: [gnugo-devel] Recent games,
Arend Bayer <=
- Re: [gnugo-devel] Recent games, Daniel Bump, 2002/03/20
- Re: [gnugo-devel] Recent games, Arend Bayer, 2002/03/21
- Re: [gnugo-devel] Recent games, Daniel Bump, 2002/03/21
- Re: [gnugo-devel] Recent games, Daniel Bump, 2002/03/22
- Re: [gnugo-devel] Recent games, Daniel Bump, 2002/03/24
- Re: [gnugo-devel] Recent games, Arend Bayer, 2002/03/25
- Re: [gnugo-devel] Recent games, Daniel Bump, 2002/03/25
- Re: [gnugo-devel] Recent games, Arend Bayer, 2002/03/25