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Re: [gnugo-devel] you stepped on a bug
From: |
Adam Paster |
Subject: |
Re: [gnugo-devel] you stepped on a bug |
Date: |
Sat, 13 May 2006 15:27:13 -0700 (PDT) |
The whole process is automated (I connect to a GnuGo GTP client)
Thanks for the solution to the problem -- I will give it a shot.
Regards
Adam
----- Original Message ----
From: Gunnar Farnebäck <address@hidden>
To: Adam Paster <address@hidden>; GNU Go development <address@hidden>
Sent: Friday, 12 May, 2006 9:04:24 PM
Subject: Re: [gnugo-devel] you stepped on a bug
Adam wrote:
> I run a GnuGo bot on the DragonGoSever.net. I have recently
> encountered some bugs that I am forwarding to you. I will put them
> in separate emails to make it easier for you.
Do you enter the moves manually or is it automated?
> The first buggy sgf is attached to this email. Loading this sgf in
> gnugo 3.7.9 causes an assert failure and the program to abort.
>
> I loaded this sgf with gnugo -l DragonBot-c_plante-20060511.sgf
The problem with this game is that it's played on a 21x21 board. You
can solve this problem by increasing MAX_BOARD from 19 to 21 in
engine/board.h and recompile.
However, even if the board is too large, there's no good reason to
crash over the fact when loading a game record. We should change this
to give a more controlled error message.
Thanks for the report.
/Gunnar