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From: | Matthew Keeter |
Subject: | Re: Guile 2.2 on MSYS2 + MinGW |
Date: | Tue, 23 Jan 2018 21:18:17 -0500 |
On Jan 18, 2018, at 11:00 AM, Eli Zaretskii <address@hidden> wrote:
I’ve added another patch [1] which works around this gnulib bug. The 32-bit build now completes and makes its way past the snarfing issue that I was seeing in the 64-bit build! Now, it's failing at the bootstrap stage: BOOTSTRAP GUILEC ice-9/eval.go ;;; note: source file C:/msys64/home/mkeeter/guile/src/guile-2.2.3/module/ice-9/boot-9.scm ;;; newer than compiled C:/msys64/home/mkeeter/guile/src/guile-2.2.3/prebuilt/32-bit-little-endian/ice-9/boot-9.go Backtrace: 8 (apply-smob/1 #<catch-closure 4fba0e0>) In ice-9/eval.scm: 657:36 7 (_ _) 619:8 6 (_ #(#(#<directory (guile-user) 4fdcb40>))) 155:9 5 (_ _) 619:8 4 (_ #(#(#(#(#(#(#(#(#(#(#(#) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒)) 159:9 3 (_ #(#(#(#(#(#(#(#(#(#(#(#) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒)) 223:20 2 (proc #(#(#(#(#(#(#(#(#(#(# ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒) ▒)) In unknown file: 1 (%resolve-variable (7 . SIGINT) #<directory (scripts co▒>) 0 (_ #<procedure 62ef720 at ice-9/eval.scm:330:13 ()> #<▒> ▒) ERROR: Unbound variable: SIGINT If I boot up the interpreter, it too does not know about SIGINT: address@hidden MINGW32 ~/guile/src/build-i686-w64-mingw32 $ GUILE_AUTO_COMPILE=0 GUILE_LOAD_PATH=/home/mkeeter/guile/src/guile-2.2.3/module ./meta/build-env guile GNU Guile 2.2.3 Copyright (C) 1995-2017 Free Software Foundation, Inc. Guile comes with ABSOLUTELY NO WARRANTY; for details type `,show w'. This program is free software, and you are welcome to redistribute it under certain conditions; type `,show c' for details. Enter `,help' for help. scheme@(guile-user)> SIGINT ice-9/eval.scm:619:8: In procedure module-lookup: Unbound variable: SIGINT On my Mac, the variable is defined (and has a value of 2). I believe the odd printing is a quirk of the MinGW terminal – it certainly doesn’t help in debugging, but I think the fundamental issue here is Guile not knowing about SIGINT. Any suggestions for next steps? Thanks, Matt |
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