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[PATCH 3/3] gnu: Add 0ad.
From: |
ng0 |
Subject: |
[PATCH 3/3] gnu: Add 0ad. |
Date: |
Fri, 23 Dec 2016 21:15:18 +0000 |
From: ng0 <address@hidden>
* gnu/packages/games.scm (0ad): New variable.
---
gnu/packages/games.scm | 129 ++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 128 insertions(+), 1 deletion(-)
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 5ad1a310a..c5bdd9caa 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -17,7 +17,7 @@
;;; Copyright © 2015 Taylan Ulrich Bayırlı/Kammer <address@hidden>
;;; Copyright © 2016 Rodger Fox <address@hidden>
;;; Copyright © 2016 Manolis Fragkiskos Ragkousis <address@hidden>
-;;; Copyright © 2016 ng0 <address@hidden>
+;;; Copyright © 2016 ng0 <address@hidden>
;;; Copyright © 2016 Albin Söderqvist <address@hidden>
;;; Copyright © 2016 Kei Kebreau <address@hidden>
;;; Copyright © 2016 Alex Griffin <address@hidden>
@@ -57,6 +57,7 @@
#:use-module (gnu packages audio)
#:use-module (gnu packages avahi)
#:use-module (gnu packages boost)
+ #:use-module (gnu packages cmake)
#:use-module (gnu packages fltk)
#:use-module (gnu packages fribidi)
#:use-module (gnu packages game-development)
@@ -65,6 +66,7 @@
#:use-module (gnu packages gl)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnome)
+ #:use-module (gnu packages gnuzilla)
#:use-module (gnu packages gperf)
#:use-module (gnu packages gtk)
#:use-module (gnu packages guile)
@@ -74,8 +76,10 @@
#:use-module (gnu packages mp3)
#:use-module (gnu packages icu4c)
#:use-module (gnu packages image)
+ #:use-module (gnu packages messaging)
#:use-module (gnu packages ncurses)
#:use-module (gnu packages netpbm)
+ #:use-module (gnu packages networking)
#:use-module (gnu packages ocaml)
#:use-module (gnu packages python)
#:use-module (gnu packages readline)
@@ -98,12 +102,15 @@
#:use-module (gnu packages xiph)
#:use-module (gnu packages curl)
#:use-module (gnu packages lua)
+ #:use-module (gnu packages upnp)
+ #:use-module (gnu packages wxwidgets)
#:use-module (gnu packages video)
#:use-module (gnu packages xml)
#:use-module (gnu packages tcl)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages tls)
#:use-module (gnu packages pcre)
+ #:use-module (gnu packages ruby)
#:use-module (guix build-system gnu)
#:use-module (guix build-system haskell)
#:use-module (guix build-system python)
@@ -3114,3 +3121,123 @@ for Un*x systems with X11.")
;; license:lppl1.3c TODO: ADD.
;; license:bitstream-vera TODO: ADD.
license:cc-by-sa3.0))))
+
+(define-public 0ad
+ (package
+ (name "0ad")
+ (version "0.0.21-alpha")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append
+ "http://releases.wildfiregames.com/0ad-"
+ version "-unix-build.tar.xz"))
+ (file-name (string-append name "-" version ".tar.xz"))
+ (sha256
+ (base32
+ "1kw3hqnr737ipx4f03khz3hvsh3ha7r8iy9njppk2faa53j27gln"))))
+ (inputs
+ `(("0ad-data" ,0ad-data)
+ ("curl" ,curl)
+ ("enet" ,enet)
+ ("perl" ,perl)
+ ("icu4c" ,icu4c)
+ ("libxml2" ,libxml2)
+ ("nspr" ,nspr)
+ ("libpng" ,libpng)
+ ("sdl2" ,sdl2)
+ ("miniupnpc" ,miniupnpc)
+ ("zlib" ,zlib)
+ ("openjpeg" ,openjpeg)
+ ("mesa" ,mesa)
+ ("libx11" ,libx11)
+ ("libxcursor" ,libxcursor)
+ ("wxwidgets" ,wxwidgets)
+ ("gloox" ,gloox) ; lobby
+ ("mozjs-38" ,mozjs-38)
+ ;; TODO: ("nvidia-texture-tools" ,nvidia-texture-tools)
+ ("libvorbis" ,libvorbis)
+ ("openal" ,openal)))
+ (native-inputs
+ `(("cmake" ,cmake)
+ ("pkg-config" ,pkg-config)
+ ("boost" ,boost)
+ ("mesa" ,mesa)
+ ("zip" ,zip)
+ ("python-2" ,python-2)
+ ("python" ,python)
+ ("ruby" ,ruby)
+ ("bash" ,bash)
+ ("libsm" ,libsm)))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'create-/bin/sh-symlink
+ (lambda _
+ ;; The build system creates files during build which expect
+ ;; /bin/sh to exist (shebang).
+ (let ((bash (string-append (assoc-ref %build-inputs "bash")
+ "/bin/sh")))
+ (symlink bash (string-append (assoc-ref %outputs "out")
+ "/bin/sh")))))
+ (add-after 'unpack 'delete-bundles
+ (lambda _
+ (delete-file-recursively "libraries/source/spidermonkey")))
+ ;; We need to use the included premake4.
+ (add-before 'configure 'build-premake4
+ (lambda _
+ (setenv "CC" "gcc")
+ (zero? (system* "make" "-C"
+ "build/premake/premake4/build/gmake.unix"))))
+ (replace 'configure
+ (lambda* _
+ (with-directory-excursion "build/premake"
+ (zero? (system* "premake4/bin/release/premake4"
+ "--file=premake4.lua"
+ "--outpath=../workspaces/gcc/"
+ "--platform=x64"
+ "--os=linux"
+ "--with-system-miniupnpc"
+ "--with-system-mozjs38"
+ "--minimal-flags" ;"--without-nvtt"
+ "--with-pch" "--with-tests" "--with-audio"
+ "--enable-atlas" "--with-lobby"
"--enable-collada"
+ ;; TODO: nvidia-texture-tools
"--with-system-nvtt"
+ "gmake")))))
+ ;; XXX: 0ad bundles spidermonkey, the tl;dr is that it requires
exactly
+ ;; the bundled version with the applied patches or it can and will
+ ;; lead to crashes and incompabilities.
+ ;; However we could replicate this and unbundle it, use a mozjs-0ad
+ ;; which is kept in sync with what's included in 0ad.
+ ;; (add-before 'build 'build-bundled-spidermonkey
+ ;; (lambda* _
+ ;; (with-directory-excursion "libraries/source/spidermonkey"
+ ;; ;; Here we must either unbundle and build this separate
+ ;; ;; or unpack and run a recursive patch-shebang and repeat
+ ;; ;; the entire package like we already do in the `mozjs'
package.
+ ;; ;; (system* "tar" "xvf" "mozjs-31.2.0.rc0.tar.bz2")
+ ;; ;; (chdir "mozjs31"
+ ;; ;; The following will fail, which is why the part above was
started.
+ ;; (zero? (system* "./build.sh")))))
+ (add-before 'build 'build-bundled-fcollada
+ (lambda _
+ (zero? (system* "make" "-C" "libraries/source/fcollada/src"))))
+ (replace 'build
+ (lambda _
+ (zero? (system* "make" "-C" "build/workspaces/gcc" "verbose=1"))))
+ (replace 'check
+ (lambda* _
+ (with-directory-excursion "binaries/system"
+ (zero? (system* "./test" "-libdir" "binaries/system"))))))))
+ (home-page "http://play0ad.com")
+ (synopsis "Real-time strategy game with single- and multi-player modes")
+ (description
+ "0 A.D. is a real-time strategy game. It is a historical war and
+economy game focusing on the years between 500 B.C. and 1 B.C. for the
+first part, and a planned second part for the years 1 A.D. to 500 A.D.")
+ (license (list license:expat
+ license:cc-by-sa3.0
+ license:zlib
+ license:lgpl2.1
+ license:gpl2))))
--
2.11.0