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Re: Branch (and team?) for mesa updates


From: John Kehayias
Subject: Re: Branch (and team?) for mesa updates
Date: Sat, 26 Aug 2023 00:50:22 +0000

Hi Maxim,

On Sun, Jul 30, 2023 at 09:50 PM, Maxim Cournoyer wrote:

> Hi John,
>
> John Kehayias <john.kehayias@protonmail.com> writes:
>
> [...]
>
>> I'll open a branch merge request issue later today as per new
>> procedure for QA. Though I believe that only builds 2 branches, which
>> is occupied at the moment. Or can someone set a separate build job
>> specifically for mesa-updates, especially if we think it is a good
>> idea to have this going forward?
>
> Do you already have admin access to Cuirass?  We can issue client certs
> for team members needing to create branches on it or restart builds
> there, etc.
>

I do not have access. The mesa-updates branch remains (and still an
active job I think, just nothing pushed since the merge). I plan on
making use of it as soon as 23.2 is out, along with a handful of
pending patches I've seen that will make sense here.

I haven't used Cuirass before but if a hand would be helpful I'm happy
to lend it (let me know if there is someone I should contact directly
or message me off list).

>>> Do we want a "Mesa team" or something a bit larger? Not sure what
>>> exactly, since "graphics" is perhaps too broad. Happy to help
>>> spearhead the Mesa front for Guix (the very package that got me first
>>> involved in the patching process).
>>>
>>
>> This is still a good question I think, of how we want to have a
>> team(s) to handle things like xorg, wayland, mesa, and related
>> packages. They are a bit all over the place in terms of scope and what
>> they touch. For now I'd like to go ahead with a regular mesa-updates
>> branch since that sees regular releases and is pretty self-contained
>> currently.
>
> It seems a 'desktop' team could make sense, covering some of the things
> listed here that makes sense / are already well separated in modules in
> Guix to avoid being added to two teams:
> <https://www.freedesktop.org/wiki/Software/>.

The problem I'm thinking of for a "desktop" team is setting the
correct scope of package files to make use of e.g. auto cc-ing on
patch submissions. Though at least (gnu packages gl) looks pretty
reasonable to start for maybe a graphics team? Maybe with vulkan?

I'm still not sure but I should probably propose something concrete
with at least myself for gl since those patches generally will go to
the mesa-updates branch for convenient building.

Anyone else want in?

John




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