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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Thu, 03 Oct 2002 03:36:59 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/10/03 03:36:59

Modified files:
        .              : TODO 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.224&tr2=1.225&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.224 gzz/TODO:1.225
*** gzz/TODO:1.224      Thu Oct  3 03:34:31 2002
--- gzz/TODO    Thu Oct  3 03:36:59 2002
***************
*** 58,73 ****
          caching problems.
      tjl:
        - xupdf: distorted multi-page PDF view with xu links
            - edit bindings for xupdf demo 
                - marking page spans (after painted with mouse) 
            - larger structure 
                - faster loading of pagespan images
                    - use lower resolution first, lazily load better
                        - deetsay's imagecache code?
-           - proper buoy placement
-               - implement as a new coordinate system type!
-                   - need same for nadir, then
-           - adjustable zoom / distortion area by mouse
            - frame rate ~= 25
                - fix nonlinearity's effect: too much dicing now.
                    - shouldn't dice the ones rendered flatly
--- 58,73 ----
          caching problems.
      tjl:
        - xupdf: distorted multi-page PDF view with xu links
+           - proper buoy placement
+               - implement as a new coordinate system type!
+                   - need same for nadir, then
+           - adjustable zoom / distortion area by mouse
            - edit bindings for xupdf demo 
                - marking page spans (after painted with mouse) 
            - larger structure 
                - faster loading of pagespan images
                    - use lower resolution first, lazily load better
                        - deetsay's imagecache code?
            - frame rate ~= 25
                - fix nonlinearity's effect: too much dicing now.
                    - shouldn't dice the ones rendered flatly




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