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[Gzz-commits] gzz TODO


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz TODO
Date: Sun, 06 Oct 2002 03:46:11 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/10/06 03:46:11

Modified files:
        .              : TODO 

Log message:
        twid

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.244&tr2=1.245&r1=text&r2=text

Patches:
Index: gzz/TODO
diff -c gzz/TODO:1.244 gzz/TODO:1.245
*** gzz/TODO:1.244      Sat Oct  5 10:18:32 2002
--- gzz/TODO    Sun Oct  6 03:46:11 2002
***************
*** 59,68 ****
              paper position.
            - rename the vertex_* routines that don't take
              physical coordinates into texcoords_*.
!       - clipping of coordsys: coordsys may, at setparams time,
          decide not to be shown.
!           - overrides culledpaperquad
!           - Talk to Tjl
        - fix the way nonlinearity of coordsys is handled.
          Needs a slightly better approach, with also 
          direction of nonlinearity taken into account.
--- 59,69 ----
              paper position.
            - rename the vertex_* routines that don't take
              physical coordinates into texcoords_*.
!       - culling of coordsys: coordsys may, at setparams time,
          decide not to be shown.
!           - generalizes culledpaperquad
!           - Talk to Tjl: this needs coordsystems to have more
!             than one parent.
        - fix the way nonlinearity of coordsys is handled.
          Needs a slightly better approach, with also 
          direction of nonlinearity taken into account.
***************
*** 73,87 ****
      deetsay:
        - UML and APIs of ImageCache
        - implementation of ImageCache
-     jvk, tjl:
-       + If performance drags,
-         think about using render-to-texture to speed up papers.
-         We now control the repeating units; rendering one such
-         unit to a relatively high-resolution texture would enable
-         us to use only one pass; rendering it would be quick
-         on the GPU. This way we wouldn't have to worry about
-         number of passes as much. However, this brings
-         caching problems.
      tjl:
        - help Benja fixing AWT client [deadline: 7.10]
              - Fix connections: currently from ul corner to ul corner
--- 74,79 ----
***************
*** 89,95 ****
          - overall document about the goals and visions for the project
        - MPEG animation-making code
            - timing
-           - screenshot
        - PP [deadline 9.10]
            - make it work again
            - fix directory geometry
--- 81,86 ----
***************
*** 189,194 ****
--- 180,194 ----
  0.8alpha5: saving, loading etc. with mediaserver useful; tests
      jvk:
        - comment paperlib callgl code using '#' -comments
+     jvk, tjl:
+       + If performance drags,
+         think about using render-to-texture to speed up papers.
+         We now control the repeating units; rendering one such
+         unit to a relatively high-resolution texture would enable
+         us to use only one pass; rendering it would be quick
+         on the GPU. This way we wouldn't have to worry about
+         number of passes as much. However, this brings
+         caching problems.
      benja:
          - finish Storm
        - backward diffing




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