[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Gzz] Re: 2nd
From: |
Tuomas Lukka |
Subject: |
[Gzz] Re: 2nd |
Date: |
Tue, 2 Jul 2002 22:47:05 +0300 |
User-agent: |
Mutt/1.4i |
> 2nd:
Architecture of Delta-Modularspace. Not much done today, had
to help out Kirsti.
> Started paper3, a test program for the texgen classes in texgen.cxx.
> The TexGen class framework is not very comfortable
> yet, as there still needs to be extra logic for, e.g.,
> computing light direction in glColor with DOT3.
What do you mean, "extra logic"?
Is the framework now in a state where I could start experimenting
with texture shaders?
> Did some paper drawing testing with true 3D projections.
> Seems to work ok with any rendering mode
> but setting up glFrustum is very unintuitive.
Just about everything in OpenGL is; but on the other hand,
OpenGL *IS* well-designed once you figure out the logic behind
it. At least for the most part.
Tuomas
- [Gzz] Re: 2nd,
Tuomas Lukka <=
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- [Gzz] Re: 5th, Tuomas Lukka, 2002/07/08
- [Gzz] Re: 5th, Antti-Juhani Kaijanaho, 2002/07/08
Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- [Gzz] Re: 5th, Tuomas Lukka, 2002/07/08
- [Gzz] Re: 5th, Janne Kujala, 2002/07/08