[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Help-liquidwar6] Re: Liquid War 6

From: Timothy Anderson
Subject: Re: [Help-liquidwar6] Re: Liquid War 6
Date: Wed, 15 Jul 2009 10:37:54 -0500

Got it. So you want the HUD (and HUD text) to have the ability to
change color with the map (i.e. map-maker's defined colors) and you
want it to be scalable for compatibility with multiple resolutions.

I am curious how you plan on implementing the graphics though. I can
use Inkscape to work on the HUD proper, and save the files in .svg
format? Will that work on your end? That way you would get your
scalability, with it being in a vector format, and it would probably
be easier for you to work with, the .svg format using xml code, if I
remember correctly. You may possibly know more about that than me.

Anyway, I'll take into consideration everything you need in the HUD,
and get you some possible layout and design ideas, which is what I
believe you want at this point. I'll also look into the "score chart".
I personally liked LW5's version of it, but I'll think about it, and
try to "class it up" a little more.

If you think of anything else just send me a note,


On 7/15/09, Christian Mauduit <address@hidden> wrote:
> Hi Timothy,
> I follow the discussion on the main LW6 discussion list, the subject might
> interest others.
> For information, we were discussing about possible graphical contributions
> to the game, and I outlined that what is probably most needed now was a
> good "score screen" and a "tactical hud".
> On Tue, June 30, 2009 10:57 pm, Timothy Anderson wrote:
>>> The one thing which would be cool now is to have some way to
>>> display the winner/looser (you see the way LW5 did that, the three
>>> "tubes"?), and possibly a "hud" which would display the current army
>>> levels, time left, network bandwidth, well, a very fancy & complete hud.
>>> If you're interested, tell me, I can explain more.
>> Definitely. Let me know what you're thinking.
> About the hud, I'm thinking on something which can:
> 1) be "colorized", the way the menus in LW6 actually pick up colors from
> the map automatically. This allows some kind of automatic
> ambiance-control. I realized it was too time-consuming, if at all
> possible, to anticipate all map-creators wishes. Maybe in a corporate game
> it's possible to define one ambiance once for all, but it happens Free
> Software games just don't work that way. You always end up with the best
> idea for a level coming very late, just after you've designed everything
> else. So this "colorizable" stuff is very important. In practice 2 "color
> couples" are available for the hud. A "color couple" is just a foreground
> + a background color. They are named "text" and "frame". Frame has a wider
> appreciation than in a web application, it's for anything that isn't text,
> if something must be texturized, it will be done using this. It's the
> responsability of the map designer to pick-up colors with enough contrast
> for these. So well, the hud should be drawable in 4 colors (2*2), can have
> textures if needed, but keep in mind those will probably need to adopt
> some random colors, on which the map designer and the player have the
> ultimate decision.
> 2) be stretchable, there's just no notion of a fixed resolution in LW6,
> one should be able to resize the hud in any way. So it's necessary to
> think in terms of percentage rather than absolute pixels. Vectorial spirit
> ;)
> 3) leave a rectangular place to display the map (seems obvious, but...).
> This place can have pretty much any shape, the map will adapt itself, but
> keep in mind there's a bunch of 4x3 maps over here, it's quite a de-facto
> standard, so something near this is just very convenient.
> 4) display the following informations :
> - time left
> - player name, color, frags, IP address, "ping"
> - teams (that is, colors) with the associated players (here's there's a
> representation problem for which I haven't any ideal solution, one team
> (color) can have several players) and their "health" (number of players)
> - bandwidth (network traffic up/down)
> - a chat box (*very* important)
> About the "score display", I just have no precise idea. The "colorizable"
> and resizable aspects apply to, but for the rest, no idea.
> Have a nice day,
> Christian.
> --
> Christian Mauduit <address@hidden> - ___ __/\__
> Liquid War 6 -     / _")\~ \~/
> "Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
> ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/
> _______________________________________________
> Help-liquidwar6 mailing list
> address@hidden

reply via email to

[Prev in Thread] Current Thread [Next in Thread]