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Re: cross compile to MacOS


From: Dominik Reichardt
Subject: Re: cross compile to MacOS
Date: Mon, 30 Nov 2020 16:22:05 +0000

It's not hard but also not straightforward, not to mention not allowed in the license of macOS (other than a macOS host) AFAIK

On Mon, Nov 30, 2020 at 16:46, Kjetil Matheussen <k.s.matheussen@gmail.com> wrote:
On Mon, Nov 30, 2020 at 4:32 PM Robert Heller <heller@deepsoft.com> wrote:
>
> At Mon, 30 Nov 2020 15:26:29 +0100 k.s.matheussen@notam02.no wrote:
>
> >
> > I'm using MXE to cross-compile for Windows, and osxcross to
> > cross-compile for macos. It works just fine. I don't understand why it
> > is a problem that you need a real mac in order to get access to the
> > SDK, since you need a real mac to test your software anyway. Not
> > testing your software is probably pointless for almost all non-trivial
> > software that you plan to cross-compile.
>
> It is possible to "cross-test" for MS-Windows using WINE, and it is nominally
> possible to set up a virtual machine running a version of MS-Windows on a
> Linux host. At present there does not exist something line WINE for MacOSX
> and setting up a virtual machine running MacOSX on something other than a
> MacOSX host is difficult.
>

It's not very hard to run macos on a virtual machine.




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