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Re: cross compile to MacOS


From: Kjetil Matheussen
Subject: Re: cross compile to MacOS
Date: Mon, 30 Nov 2020 17:39:52 +0100

On Mon, Nov 30, 2020 at 5:37 PM Robert Heller <heller@deepsoft.com> wrote:
>
> At Mon, 30 Nov 2020 16:46:25 +0100 k.s.matheussen@notam02.no wrote:
>
> >
> > On Mon, Nov 30, 2020 at 4:32 PM Robert Heller <heller@deepsoft.com> wrote:
> > >
> > > At Mon, 30 Nov 2020 15:26:29 +0100 k.s.matheussen@notam02.no wrote:
> > >
> > > >
> > > > I'm using MXE to cross-compile for Windows, and osxcross to
> > > > cross-compile for macos. It works just fine. I don't understand why it
> > > > is a problem that you need a real mac in order to get access to the
> > > > SDK, since you need a real mac to test your software anyway. Not
> > > > testing your software is probably pointless for almost all non-trivial
> > > > software that you plan to cross-compile.
> > >
> > > It is possible to "cross-test" for MS-Windows using WINE, and it is 
> > > nominally
> > > possible to set up a virtual machine running a version of MS-Windows on a
> > > Linux host.  At present there does not exist something line WINE for 
> > > MacOSX
> > > and setting up a  virtual machine running MacOSX on something other than a
> > > MacOSX host is difficult.
> > >
> >
> > It's not very hard to run macos on a virtual machine.
>
> On a *Linux* host?  (Yes, it is trivial to run a MacOSX VM on a MacOSX host.)

Any host running x86 hardware.



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