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[Nel] Building a FAQ?


From: Jared Mark
Subject: [Nel] Building a FAQ?
Date: Mon, 19 Feb 2001 15:56:00 -0600

What better way to build a FAQ than to have questions that are actually "frequently asked", right?
 
Well, as everyone has probably guessed by now, I'm not exactly an above-average programmer... so I'm going to ask some very basic questions that will probably get asked quite a bit by others of my limited experience and expertise.
 
1) Now that I have NeL, the Client, and Services packages all compiled, what do I do with it to actually start building MY world?  Do I HAVE to edit the code and recompile?  Or is this package meant to handle all game-specific stuff in that /data directory, independant from the core components?
 
2) What are the limitations on world size, max number of connections, etc, etc?  I understand there are obvious hardware restrictions that you can't really say anything about... but I'm talking about software restrictions (for example, will I run into problems with say, a bank account in my game going over 64k in size due to an overflow?  Will I have issues with my map being too big for the services to handle in terms of latteral area?)
That's it for now...
 
Jared Mark (aka EagleEye)
--- Please don't hate me because I'm an idiot with this stuff still. :)

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