[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Nel] Creating a 3d sim style game with Nel - possible?
From: |
Mike Stoddart |
Subject: |
Re: [Nel] Creating a 3d sim style game with Nel - possible? |
Date: |
Thu, 31 Oct 2002 14:39:26 -0700 |
Ryzom is being developed using Nel? You're kidding? Those screenshots are
absolutely amazing!
One question though; how good is Nel's performance? I tried the Snowball
demo, but I think I got no more than 23fps. Hopefully Ryzom is more
efficient than that. If so, why the low performance in Snowballs?
Thanks
Mike
At 10:15 PM 10/31/2002 +0100, Marc De Mesel wrote:
I'm thinking about creating a game where the citizens, other real players,
are able to build a home and other style of buildings but would also be
able to destroy other villagers or tribes homes.
Would it be possible with the nel engine for the players to create homes
and roads at a certain spot so that they persist there until someone
destroys it?
I have the impression that with the ryzom game all architecture is static
and already present at the start of the game. Would it be much extra work
to make this kind of feature possible with this engine?
And if it is possible how far could you go into detail. Could you make it
as such that homes are destroyed depending on where the flying stone hits
the house?
Warm regards,
MarcDM
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.408 / Virus Database: 230 - Release Date: 10/24/2002