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Re: [netPanzer-Devel] compiling source leads to "problems" with game dat


From: Derek Arndt
Subject: Re: [netPanzer-Devel] compiling source leads to "problems" with game data
Date: Wed, 22 Oct 2003 18:31:16 -0500


On Oct 22, 2003, at 5:07 PM, Matze Braun wrote:



On Wed, 22 Oct 2003, Derek Arndt wrote:

Mac OS 10.3, GCC 3.3.

I built physfs straight from CVS.

Oh, BTW....I believe in short time you can announce an OS X version
available for Mac users :)
Ah, you're using Mac. This explains your problems. netpanzer unfortunately
is little endian only at the moment. It'll be some effort to fix this I
assume.
Netpanzers original coders, often used the trick of just loading chunks of
data into c++ structs. Just search the code for __attribute__((packed))
and you'll find the problematic structs. All the code dealing with these
structs has to be changed to deal correctly with big-endian machines...


So I guess the question is should I sit around and wait for someone to step-up and fix this or do so myself?
Do you think someone could do this in the next week?


I'm not the most experienced of programmers, but of course for this project I'm willing to put forth the effect that it deserves.

Thanks,
        Derek


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