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[Octave-bug-tracker] [bug #57537] lighting exits with error when scatter
From: |
Hg200 |
Subject: |
[Octave-bug-tracker] [bug #57537] lighting exits with error when scatter combination is used |
Date: |
Sat, 4 Jan 2020 05:09:14 -0500 (EST) |
User-agent: |
Mozilla/5.0 (X11; Fedora; Linux x86_64; rv:70.0) Gecko/20100101 Firefox/70.0 |
URL:
<https://savannah.gnu.org/bugs/?57537>
Summary: lighting exits with error when scatter combination
is used
Project: GNU Octave
Submitted by: hg200
Submitted on: Sat 04 Jan 2020 10:09:12 AM UTC
Category: Plotting
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Unexpected Error
Status: None
Assigned to: None
Originator Name:
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: other
Operating System: Any
_______________________________________________________
Details:
execution of
++
hold on;
h1 = scatter3 (1, 0, 0, 20);
h2 = scatter3 ([2,3], [0,0], [0,0], 20);
lighting gouraud;
--
returns with an error but shouldn't. it should be allowed to add scatter
objects also to patch plots when lighting is used. patch objects can be added
to the code above but it does not have an effect. tested with 5.1 on windows
and on linux with 2b78bc0ef3c5.
in lighting.m patch and surface handles are isolated to apply lighting on
those objects only. it looks like the code gets confused because get (parents,
"children") can return a cell but then get (kids, "type") exits with error
because it is not a graphics handle.
_______________________________________________________
Reply to this item at:
<https://savannah.gnu.org/bugs/?57537>
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- [Octave-bug-tracker] [bug #57537] lighting exits with error when scatter combination is used,
Hg200 <=