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Re: [Openexr-devel] "baking" openExr into plugin dll


From: Wesley Smith
Subject: Re: [Openexr-devel] "baking" openExr into plugin dll
Date: Tue, 21 Jul 2009 17:07:53 -0700

For these kinds of situations, I just build OpenEXR directly into my
project by including all of the source files.
wes

On Tue, Jul 21, 2009 at 2:41 PM, Paul Miller<address@hidden> wrote:
> Anders Egleus wrote:
>>
>> I'm using openExr in a plugin for Maya and I'm wondering if there's a
>> way to "bake" the exr libraries into my plugin dll (or mll as it
>> happens to be called in this case) so I don't have to distribute the
>> openExr dll files to every user.
>
> You can do it but you'll have to build all of the EXR libs statically, then
> link against the static .lib files. This can be tricky to get right though.
>
> Fortunately the only OpenEXR plugin I've written works with a standalone app
> I've written so I just bundle the EXR DLLs with it.
>
> --
> Paul Miller | address@hidden | www.fxtech.com | Got Tivo?
>
>
>
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