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Re: Tricks for Windows coding and win version status
From: |
Kenneth Gangstoe |
Subject: |
Re: Tricks for Windows coding and win version status |
Date: |
Thu, 8 Aug 2002 10:40:08 +0200 |
User-agent: |
Mutt/1.3.28i |
Quoting Ingo Ruhnke (address@hidden):
> First of all, only say that I've no changes from my last mail, time ago.
> The Windows version still goes on compiling, but I cannot make it running...
> and I've already tested 10 different versions from Win98/98SE/Me to WinXP
> Home/Pro, different DirectX versions, hardware, PCs, etc. The main error
> (click on Play and the game stops running) is still here. I'm thinking about
> asking for help to Clanlib people, as I cannot doing anything simmilar to a
> "real" debug with the debug libraries from Clanlib (both sources and
> binaries tested) and I have no startpoint to work on.
Why can't you debug with ClanLib? What errors do you get? It should work
flawlessy.
- Kenneth
- ["Alberto Curro" <address@hidden>] Tricks for Windows coding and win version status, Ingo Ruhnke, 2002/08/07
- Re: Tricks for Windows coding and win version status,
Kenneth Gangstoe <=
- Message not available
- Message not available
- Re: Tricks for Windows coding and win version status, Alberto Curro, 2002/08/08
- Re: Tricks for Windows coding and win version status, Magnus Norddahl, 2002/08/09
- Re: Tricks for Windows coding and win version status, Alberto Curro, 2002/08/09
- Re: Tricks for Windows coding and win version status, Magnus Norddahl, 2002/08/10
- Re: Tricks for Windows coding and win version status, Alberto Curro, 2002/08/10