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Re: Accessing the Metal graphics API with OSX as VM client


From: Gerd Hoffmann
Subject: Re: Accessing the Metal graphics API with OSX as VM client
Date: Wed, 17 Jun 2020 08:21:12 +0200

  Hi,

> the default answer is that we're not headed anywhere. I think that
> this is not going to be a loss of functionality because right now we
> don't support GL acceleration on OSX hosts either (because there's
> no virglrenderer there).

vulkan support for virglrenderer is being worked on.  Its far from being
finished though, and I have no clue whenever that actually buys you
something on macos.  Also the implementation will likely depend on some
linux kernel features (specifically dma-bufs for buffer sharing &
mapping), so even if vulkan is available on macos making virglrenderer
work on macos will require non-trivial porting work.

take care,
  Gerd




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