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Re: Accessing the Metal graphics API with OSX as VM client
From: |
Gerd Hoffmann |
Subject: |
Re: Accessing the Metal graphics API with OSX as VM client |
Date: |
Wed, 17 Jun 2020 08:21:12 +0200 |
Hi,
> the default answer is that we're not headed anywhere. I think that
> this is not going to be a loss of functionality because right now we
> don't support GL acceleration on OSX hosts either (because there's
> no virglrenderer there).
vulkan support for virglrenderer is being worked on. Its far from being
finished though, and I have no clue whenever that actually buys you
something on macos. Also the implementation will likely depend on some
linux kernel features (specifically dma-bufs for buffer sharing &
mapping), so even if vulkan is available on macos making virglrenderer
work on macos will require non-trivial porting work.
take care,
Gerd