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Re: [PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec
From: |
Richard Henderson |
Subject: |
Re: [PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec |
Date: |
Mon, 8 Feb 2021 14:27:43 -0800 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.10.0 |
On 2/8/21 12:50 PM, Peter Maydell wrote:
> On Mon, 8 Feb 2021 at 03:28, Richard Henderson
> <richard.henderson@linaro.org> wrote:
>>
>> The three vector shift by vector operations are all implemented via
>> expansion. Therefore do not actually set TCG_TARGET_HAS_shv_vec,
>> as none of shlv_vec, shrv_vec, sarv_vec may actually appear in the
>> instruction stream, and therefore also do not appear in tcg_target_op_def.
>>
>> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
>> ---
>> tcg/arm/tcg-target.opc.h | 3 ++
>> tcg/arm/tcg-target.c.inc | 61 +++++++++++++++++++++++++++++++++++++++-
>> 2 files changed, 63 insertions(+), 1 deletion(-)
>
>> + switch (opc) {
>> + case INDEX_op_shlv_vec:
>> + /*
>> + * Merely propagate shlv_vec to arm_ushl_vec.
>> + * In this way we don't set TCG_TARGET_HAS_shv_vec
>> + * because everything is done via expansion.
>> + */
>> + v2 = temp_tcgv_vec(arg_temp(a2));
>> + vec_gen_3(INDEX_op_arm_ushl_vec, type, vece, tcgv_vec_arg(v0),
>> + tcgv_vec_arg(v1), tcgv_vec_arg(v2));
>> + break;
>
> tcg/aarch64 seems to set TCG_TARGET_HAS_shv_vec and
> only do the right-shifts via expand_op. Is there a difference
> between the two that means Neon has to do it this way, or is it
> just a "works either way" thing?
It's a works either way thing.
r~
>
>> +
>
> Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
>
> thanks
> -- PMM
>
- [PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not vector operations, (continued)
- [PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not vector operations, Richard Henderson, 2021/02/07
- [PATCH v2 05/15] tcg/arm: Implement tcg_out_dup*_vec, Richard Henderson, 2021/02/07
- [PATCH v2 06/15] tcg/arm: Implement minimal vector operations, Richard Henderson, 2021/02/07
- [PATCH v2 08/15] tcg/arm: Implement TCG_TARGET_HAS_shi_vec, Richard Henderson, 2021/02/07
- [PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec, Richard Henderson, 2021/02/07
- [PATCH v2 09/15] tcg/arm: Implement TCG_TARGET_HAS_mul_vec, Richard Henderson, 2021/02/07
- [PATCH v2 12/15] tcg/arm: Implement TCG_TARGET_HAS_bitsel_vec, Richard Henderson, 2021/02/07
- [PATCH v2 15/15] tcg/arm: Implement TCG_TARGET_HAS_rotv_vec, Richard Henderson, 2021/02/07
- [PATCH v2 10/15] tcg/arm: Implement TCG_TARGET_HAS_sat_vec, Richard Henderson, 2021/02/07
- [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec, Richard Henderson, 2021/02/07