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Re: [Texmacs-dev] Non-reproducible crash in texmacs-win32

From: Dan Martens
Subject: Re: [Texmacs-dev] Non-reproducible crash in texmacs-win32
Date: Wed, 18 Jun 2003 09:29:31 -0400

I will look into the MinGW port once I feel that the Beta is running smoothly 
enough. The debugging tools in VC++ are amazing and a big help dealing with 
bugs in my X layer.  

As for merging the changes to the mainline, I agree that should be done very 
soon. I will have to download the latest release and see exactly what has 


--------- Original Message ---------

DATE: Tue, 17 Jun 2003 11:22:41
From: David Allouche <address@hidden>
To: address@hidden

>On Mon, Jun 16, 2003 at 02:37:18PM -0400, Dan Martens wrote:
>> >As far as I know, texmacs-win32 is compiled using Visual Studio, so we
>> >should be careful comparing win32 problems with experiences we had
>> >with g++.
>> Yes, it is compiled using VC++.
>Eventually, I might migrate it to MinGW: the GNU compiler toolset for
>native win32 (not Cygwin).
>  http://www.mingw.org/index.shtml
>>  I have disabled most of the optimizations on the compile as they
>> seem to produce some weird output. This is most noticable when the
>> speed optimzations are set to full.
>> I will disable all optimizations and see what happens. 
>> Just so you know, the code base of texmacswin32.exe is version
>> Was their any weird crashes known in this build on linux??
>That is very hard to tell... I have some half-decent change history
>going back as far as I could investigate it in a few days
>if I get the authorization to do so. I would have to do some minor
>cleanup in my changelog files on the way.
>If I were to work on the win32 port right now, the first thing I would
>do would be porting to MinGW to not be bothered by VC++ bugs _in
>addition to_ g++ bugs. Then I would merge the changes which occured in
>mainline up to the latest experimental release to be sure we are not
>banging our heads against old bugs.
>                                                            -- ddaa
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