[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Blood_Bat.cfg D...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Blood_Bat.cfg D... |
Date: |
Mon, 08 Aug 2005 04:25:52 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/08 08:25:52
Modified files:
data/units : Assassin.cfg Blood_Bat.cfg Deathblade.cfg
Demilich.cfg Direwolf_Rider.cfg
Drake_Burner.cfg Drake_Clasher.cfg
Drake_Flameheart.cfg Drake_Gladiator.cfg
Drake_Inferno.cfg Drake_Slasher.cfg
Drake_Warden.cfg Dwarvish_Dragonguard.cfg
Dwarvish_Fighter.cfg Dwarvish_Lord.cfg
Dwarvish_Runemaster.cfg Dwarvish_Thunderer.cfg
Dwarvish_Thunderguard.cfg Elvish_Archer.cfg
Elvish_Avenger.cfg Elvish_Enchantress.cfg
Elvish_Marshal.cfg Elvish_Outrider.cfg
Elvish_Rider.cfg Elvish_Sorceress.cfg
Elvish_Sylph.cfg Fire_Dragon.cfg Footpad.cfg
Goblin_Knight.cfg Orcish_Slayer.cfg Rogue.cfg
Saurian.cfg Saurian_Ambusher.cfg
Saurian_Icecaster.cfg Saurian_Skirmisher.cfg
Saurian_Soothsayer.cfg Saurian_Tribalist.cfg
Saurian_Warrior.cfg Sea_Orc.cfg
Skeletal_Dragon.cfg Troll_Rocklobber.cfg
Troll_Whelp.cfg Walking_Corpse.cfg Yeti.cfg
Log message:
remove unnecessary whitespace, esp. trailing
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Demilich.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Burner.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Clasher.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Slasher.cfg.diff?tr1=1.27&tr2=1.28&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warden.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Dragonguard.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Fighter.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Runemaster.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Thunderguard.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Archer.cfg.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Enchantress.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Rider.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sorceress.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sylph.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fire_Dragon.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Footpad.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Knight.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slayer.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Rogue.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Ambusher.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Skirmisher.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Orc.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeletal_Dragon.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Whelp.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Walking_Corpse.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Yeti.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.22
wesnoth/data/units/Assassin.cfg:1.23
--- wesnoth/data/units/Assassin.cfg:1.22 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Assassin.cfg Mon Aug 8 08:25:52 2005
@@ -71,14 +71,14 @@
special=poison
damage=5
number=3
- [frame]
- begin=-150
- end=0
+ [frame]
+ begin=-150
+ end=0
image="assassin-throwknife1.png"
- [/frame]
- [frame]
- begin=0
- end=150
+ [/frame]
+ [frame]
+ begin=0
+ end=150
image="assassin-throwknife2.png"
[/frame]
[missile_frame]
@@ -92,7 +92,7 @@
sound=knife.wav
[/sound]
[/attack]
-
+
[female]
id=Assassin
name= _ "female^Assassin"
@@ -153,14 +153,14 @@
special=poison
damage=5
number=3
- [frame]
- begin=-150
- end=0
+ [frame]
+ begin=-150
+ end=0
image="assassin+female-throwknife1.png"
- [/frame]
- [frame]
- begin=0
- end=150
+ [/frame]
+ [frame]
+ begin=0
+ end=150
image="assassin+female-throwknife2.png"
[/frame]
[missile_frame]
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.16
wesnoth/data/units/Blood_Bat.cfg:1.17
--- wesnoth/data/units/Blood_Bat.cfg:1.16 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Blood_Bat.cfg Mon Aug 8 08:25:52 2005
@@ -14,7 +14,7 @@
{AMLA_TOUGH 3}
cost=24
usage=scout
-unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
+unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.10
wesnoth/data/units/Deathblade.cfg:1.11
--- wesnoth/data/units/Deathblade.cfg:1.10 Sun Aug 7 22:31:31 2005
+++ wesnoth/data/units/Deathblade.cfg Mon Aug 8 08:25:52 2005
@@ -1,4 +1,4 @@
-[unit]
+[unit]
id=Deathblade
name= _ "Deathblade"
race=undead
@@ -14,7 +14,7 @@
{AMLA_TOUGH 3}
cost=22
usage=fighter
-unit_description= _ "In life, the abominations known as 'Deathblades' were
masters of combat, soldiers who were both lithe and deadly. Their new masters
will often recognize this, and try to take advantage of it by outfitting them
to match the skills they once had. Though frail, these monsters are much faster
than the rest of their kind, both on foot and with their blades."
+unit_description= _ "In life, the abominations known as 'Deathblades' were
masters of combat, soldiers who were both lithe and deadly. Their new masters
will often recognize this, and try to take advantage of it by outfitting them
to match the skills they once had. Though frail, these monsters are much faster
than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-hit.wav
[resistance]
holy=200
Index: wesnoth/data/units/Demilich.cfg
diff -u wesnoth/data/units/Demilich.cfg:1.18
wesnoth/data/units/Demilich.cfg:1.19
--- wesnoth/data/units/Demilich.cfg:1.18 Wed Jul 27 11:23:28 2005
+++ wesnoth/data/units/Demilich.cfg Mon Aug 8 08:25:52 2005
@@ -14,7 +14,7 @@
advanceto=Dread Lich
cost=30
usage=fighter
-unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these magi have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
+unit_description= _ "After too much time dabbling with forbidden magics and
dark arts, these magi have begun to pay a heavy price. Demiliches have started
losing their bodies, becoming undead themselves. With time, they may become
fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.13
wesnoth/data/units/Direwolf_Rider.cfg:1.14
--- wesnoth/data/units/Direwolf_Rider.cfg:1.13 Mon Aug 8 06:14:46 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg Mon Aug 8 08:25:52 2005
@@ -45,7 +45,7 @@
range=short
damage=9
number=4
- [frame]
+ [frame]
begin=-150
end=100
image="goblin-direwolver-attack.png"
@@ -58,7 +58,7 @@
damage=5
number=2
special=poison
- [frame]
+ [frame]
begin=-150
end=100
image="goblin-direwolver-attack.png"
Index: wesnoth/data/units/Drake_Burner.cfg
diff -u wesnoth/data/units/Drake_Burner.cfg:1.27
wesnoth/data/units/Drake_Burner.cfg:1.28
--- wesnoth/data/units/Drake_Burner.cfg:1.27 Mon Aug 8 07:58:09 2005
+++ wesnoth/data/units/Drake_Burner.cfg Mon Aug 8 08:25:52 2005
@@ -42,7 +42,7 @@
end=-50
image="drake-burner-attack-close.png"
[/frame]
-
+
[sound]
time=-150
sound=sword-swish.wav
Index: wesnoth/data/units/Drake_Clasher.cfg
diff -u wesnoth/data/units/Drake_Clasher.cfg:1.27
wesnoth/data/units/Drake_Clasher.cfg:1.28
--- wesnoth/data/units/Drake_Clasher.cfg:1.27 Sat Jun 4 19:26:30 2005
+++ wesnoth/data/units/Drake_Clasher.cfg Mon Aug 8 08:25:52 2005
@@ -17,17 +17,17 @@
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged; they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor.
The Clashers' weapons of choice are the sword and spear, which they use to
great effect. The greatest Clashers can become Drake Gladiators or Slashers."
get_hit_sound=groan.wav
- [death]
- [frame]
- begin=0
- end=200
- image="drake-clasher-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="drake-clasher-die-2.png"
- [/frame]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="drake-clasher-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="drake-clasher-die-2.png"
+ [/frame]
[/death]
[attack]
name=sword
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.25
wesnoth/data/units/Drake_Flameheart.cfg:1.26
--- wesnoth/data/units/Drake_Flameheart.cfg:1.25 Mon Aug 8 07:58:09 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg Mon Aug 8 08:25:52 2005
@@ -50,7 +50,7 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=fire breath
icon=attacks/fireball.png
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.28
wesnoth/data/units/Drake_Gladiator.cfg:1.29
--- wesnoth/data/units/Drake_Gladiator.cfg:1.28 Fri Aug 5 06:04:15 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg Mon Aug 8 08:25:52 2005
@@ -39,7 +39,7 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=spear
type=pierce
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.22
wesnoth/data/units/Drake_Inferno.cfg:1.23
--- wesnoth/data/units/Drake_Inferno.cfg:1.22 Mon Aug 8 07:58:09 2005
+++ wesnoth/data/units/Drake_Inferno.cfg Mon Aug 8 08:25:52 2005
@@ -38,7 +38,7 @@
sound=sword-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=fire breath
icon=attacks/fireball.png
Index: wesnoth/data/units/Drake_Slasher.cfg
diff -u wesnoth/data/units/Drake_Slasher.cfg:1.27
wesnoth/data/units/Drake_Slasher.cfg:1.28
--- wesnoth/data/units/Drake_Slasher.cfg:1.27 Tue Jul 26 14:49:02 2005
+++ wesnoth/data/units/Drake_Slasher.cfg Mon Aug 8 08:25:52 2005
@@ -2,7 +2,7 @@
[unit]
id=Drake Slasher
name= _ "Drake Slasher"
-race=drake
+race=drake
image="drake-slasher.png"
image_defensive="drake-slasher-defend.png"
#image_moving="drake-slasher-flying.png"
@@ -10,47 +10,47 @@
movement_type=drakefoot
movement=5
experience=105
-level=2
+level=2
alignment=lawful
-advanceto=Drake Warden
+advanceto=Drake Warden
undead_variation=drake
cost=45
-usage=fighter
+usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged; they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor.
The Slashers' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=groan.wav
[resistance]
pierce=90
[/resistance]
-[attack]
+[attack]
name=halberd
- type=blade
- range=short
- damage=11
+ type=blade
+ range=short
+ damage=11
number=3
icon=attacks/halberd.png
- [frame]
- begin=-150
- end=-50
+ [frame]
+ begin=-150
+ end=-50
image="drake-slasher-slash.png"
- [/frame]
- [sound]
- time=-150
- sound=sword-swish.wav
- [/sound]
-[/attack]
+ [/frame]
+ [sound]
+ time=-150
+ sound=sword-swish.wav
+ [/sound]
+[/attack]
-[attack]
+[attack]
name=halberd
- type=pierce
- range=short
- special=firststrike
- damage=16
+ type=pierce
+ range=short
+ special=firststrike
+ damage=16
number=2
defense_weight=1.10
icon=attacks/halberd.png
- [frame]
- begin=-200
- end=-50
+ [frame]
+ begin=-200
+ end=-50
image="drake-slasher-pierce.png"
[/frame]
@@ -58,6 +58,6 @@
time=-150
sound=spear.wav
[/sound]
-[/attack]
+[/attack]
[/unit]
Index: wesnoth/data/units/Drake_Warden.cfg
diff -u wesnoth/data/units/Drake_Warden.cfg:1.10
wesnoth/data/units/Drake_Warden.cfg:1.11
--- wesnoth/data/units/Drake_Warden.cfg:1.10 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Drake_Warden.cfg Mon Aug 8 08:25:52 2005
@@ -2,7 +2,7 @@
[unit]
id=Drake Warden
name= _ "Drake Warden"
-race=drake
+race=drake
image="drake-warden.png"
image_defensive="drake-warden-defend.png"
#image_moving="drake-warden-flying.png"
@@ -10,48 +10,48 @@
movement_type=drakefoot
movement=5
experience=100
-level=3
+level=3
alignment=lawful
-advanceto=null
+advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=85
-usage=fighter
+usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use
their great internal fire as a weapon some may think that these Drakes are
disadvantaged; they would be mistaken. To compensate they have become great
craftsmen that can fabricate weapons with emerald edges, and wear heavy armor.
The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=groan.wav
[resistance]
pierce=80
[/resistance]
-[attack]
+[attack]
name=halberd
- type=blade
- range=short
- damage=15
+ type=blade
+ range=short
+ damage=15
number=3
icon=attacks/halberd.png
- [frame]
- begin=-150
- end=-50
+ [frame]
+ begin=-150
+ end=-50
image="drake-warden-slash.png"
- [/frame]
- [sound]
- time=-150
- sound=sword-swish.wav
- [/sound]
-[/attack]
+ [/frame]
+ [sound]
+ time=-150
+ sound=sword-swish.wav
+ [/sound]
+[/attack]
-[attack]
+[attack]
name=halberd
- type=pierce
- range=short
- special=firststrike
- damage=22
+ type=pierce
+ range=short
+ special=firststrike
+ damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png
- [frame]
- begin=-200
- end=-50
+ [frame]
+ begin=-200
+ end=-50
image="drake-warden-pierce.png"
[/frame]
@@ -59,6 +59,6 @@
time=-150
sound=spear.wav
[/sound]
-[/attack]
+[/attack]
[/unit]
Index: wesnoth/data/units/Dwarvish_Dragonguard.cfg
diff -u wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14
wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.15
--- wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Dragonguard.cfg Mon Aug 8 08:25:52 2005
@@ -34,7 +34,7 @@
sound=dagger-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=dragonstaff
type=pierce
@@ -59,5 +59,5 @@
[/missile_frame]
[/attack]
-
+
[/unit]
Index: wesnoth/data/units/Dwarvish_Fighter.cfg
diff -u wesnoth/data/units/Dwarvish_Fighter.cfg:1.25
wesnoth/data/units/Dwarvish_Fighter.cfg:1.26
--- wesnoth/data/units/Dwarvish_Fighter.cfg:1.25 Sun Jun 5 09:40:04 2005
+++ wesnoth/data/units/Dwarvish_Fighter.cfg Mon Aug 8 08:25:52 2005
@@ -29,7 +29,7 @@
end=100
image="dwarf-fighter-attack.png"
[/frame]
-
+
[sound]
time=-250
sound=sword-swish.wav
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.32
wesnoth/data/units/Dwarvish_Lord.cfg:1.33
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.32 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg Mon Aug 8 08:25:52 2005
@@ -27,7 +27,7 @@
[attack]
name=battle axe
type=blade
- range=short
+ range=short
icon=attacks/battleaxe.png
damage=14
number=3
Index: wesnoth/data/units/Dwarvish_Runemaster.cfg
diff -u wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13
wesnoth/data/units/Dwarvish_Runemaster.cfg:1.14
--- wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Dwarvish_Runemaster.cfg Mon Aug 8 08:25:52 2005
@@ -16,16 +16,16 @@
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests
itself by the inscription of runes in the surface of an object, which by their
mere presence somehow imbue it with power. Though rarely seen in combat, a
master of these runes can put them to terrifying use."
get_hit_sound=groan.wav
-
+
[attack]
name=runic hammer
type=impact
- range=short
+ range=short
damage=14
number=3
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
-
+
[frame]
begin=-100
end=100
@@ -37,7 +37,7 @@
[/sound]
[/attack]
-
+
[attack]
name=Lightning bolt
type=fire
@@ -46,18 +46,18 @@
number=2
icon=attacks/lightingbolt.png
special=magical
-
+
[sound]
time=-200
sound=fire.wav
[/sound]
-
+
[missile_frame]
begin=-110
end=15
image="projectiles/lightning-bolt.png"
[/missile_frame]
-
+
[/attack]
-
+
[/unit]
Index: wesnoth/data/units/Dwarvish_Thunderer.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderer.cfg:1.20
wesnoth/data/units/Dwarvish_Thunderer.cfg:1.21
--- wesnoth/data/units/Dwarvish_Thunderer.cfg:1.20 Sun Jul 24 16:40:25 2005
+++ wesnoth/data/units/Dwarvish_Thunderer.cfg Mon Aug 8 08:25:52 2005
@@ -51,14 +51,14 @@
end=100
image="dwarf-thunderer-melee2.png"
[/frame]
-
+
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=thunderstick
type=pierce
@@ -84,5 +84,5 @@
[/missile_frame]
[/attack]
-
+
[/unit]
Index: wesnoth/data/units/Dwarvish_Thunderguard.cfg
diff -u wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.14
wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.15
--- wesnoth/data/units/Dwarvish_Thunderguard.cfg:1.14 Sun Jul 24 16:40:25 2005
+++ wesnoth/data/units/Dwarvish_Thunderguard.cfg Mon Aug 8 08:25:52 2005
@@ -36,14 +36,14 @@
end=50
image="dwarf-thunderguard-attack2.png"
[/frame]
-
+
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/attack]
-
+
[attack]
name=dragonstick
type=pierce
@@ -70,5 +70,5 @@
[/missile_frame]
[/attack]
-
+
[/unit]
Index: wesnoth/data/units/Elvish_Archer.cfg
diff -u wesnoth/data/units/Elvish_Archer.cfg:1.25
wesnoth/data/units/Elvish_Archer.cfg:1.26
--- wesnoth/data/units/Elvish_Archer.cfg:1.25 Sun Aug 7 21:44:24 2005
+++ wesnoth/data/units/Elvish_Archer.cfg Mon Aug 8 08:25:52 2005
@@ -99,7 +99,7 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/attack]
-
+
[female]
id=Elvish Archer
name= _ "female^Elvish Archer"
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.32
wesnoth/data/units/Elvish_Avenger.cfg:1.33
--- wesnoth/data/units/Elvish_Avenger.cfg:1.32 Sun Aug 7 21:43:23 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg Mon Aug 8 08:25:52 2005
@@ -19,7 +19,7 @@
cost=80
ability=ambush
usage=mixed fighter
-unit_description= _ "The curious name of the elvish 'Avengers' comes from a
tactic often employed by these master rangers. The enemy is allowed to break
through a feint defense, and when the vulnerable troops behind the front line
follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
+unit_description= _ "The curious name of the elvish 'Avengers' comes from a
tactic often employed by these master rangers. The enemy is allowed to break
through a feint defense, and when the vulnerable troops behind the front line
follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren
lost earlier in the battle. Although not so base in design, it is not at all
inaccurate.
@@ -113,7 +113,7 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/attack]
-
+
[female]
id=Elvish Avenger
name= _ "female^Elvish Avenger"
@@ -135,7 +135,7 @@
cost=80
ability=ambush
usage=mixed fighter
- unit_description= _ "The curious name of the elvish 'Avengers' comes
from a tactic often employed by these master rangers. The enemy is allowed to
break through a feint defense, and when the vulnerable troops behind the front
line follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
+ unit_description= _ "The curious name of the elvish 'Avengers' comes
from a tactic often employed by these master rangers. The enemy is allowed to
break through a feint defense, and when the vulnerable troops behind the front
line follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren
lost earlier in the battle. Although not so base in design, it is not at all
inaccurate.
Index: wesnoth/data/units/Elvish_Enchantress.cfg
diff -u wesnoth/data/units/Elvish_Enchantress.cfg:1.6
wesnoth/data/units/Elvish_Enchantress.cfg:1.7
--- wesnoth/data/units/Elvish_Enchantress.cfg:1.6 Sun May 1 03:30:17 2005
+++ wesnoth/data/units/Elvish_Enchantress.cfg Mon Aug 8 08:25:52 2005
@@ -60,7 +60,7 @@
[/sound]
[/attack]
-
+
[attack]
name=entangle
type=impact
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.22
wesnoth/data/units/Elvish_Marshal.cfg:1.23
--- wesnoth/data/units/Elvish_Marshal.cfg:1.22 Sun Aug 7 10:30:54 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg Mon Aug 8 08:25:52 2005
@@ -46,7 +46,7 @@
range=long
damage=8
number=3
-#note for posterity's sake - the previous animation was the bow frame from
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to
100. Cheap, but it got the job done, and others might want the timing for
reference.
+#note for posterity's sake - the previous animation was the bow frame from
-400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to
100. Cheap, but it got the job done, and others might want the timing for
reference.
[frame]
begin=-600
end=-450
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.26
wesnoth/data/units/Elvish_Outrider.cfg:1.27
--- wesnoth/data/units/Elvish_Outrider.cfg:1.26 Sun Aug 7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg Mon Aug 8 08:25:52 2005
@@ -34,15 +34,15 @@
range=short
damage=8
number=4
- [frame]
- begin=-100
- end=100
- image="elvish-outrider-attack.png"
- [/frame]
- [sound]
- time=-100
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-outrider-attack.png"
+ [/frame]
+ [sound]
+ time=-100
sound=horse-elf-canter.wav
- [/sound]
+ [/sound]
[/attack]
[attack]
name=bow
Index: wesnoth/data/units/Elvish_Rider.cfg
diff -u wesnoth/data/units/Elvish_Rider.cfg:1.10
wesnoth/data/units/Elvish_Rider.cfg:1.11
--- wesnoth/data/units/Elvish_Rider.cfg:1.10 Sun Aug 7 23:06:31 2005
+++ wesnoth/data/units/Elvish_Rider.cfg Mon Aug 8 08:25:52 2005
@@ -41,15 +41,15 @@
end=-100
image="elvish-rider-moving.png"
[/frame]
- [frame]
- begin=-100
- end=100
- image="elvish-rider-attack.png"
- [/frame]
- [sound]
- time=-200
+ [frame]
+ begin=-100
+ end=100
+ image="elvish-rider-attack.png"
+ [/frame]
+ [sound]
+ time=-200
sound=horse-elf-canter.wav
- [/sound]
+ [/sound]
[/attack]
[attack]
name=bow
Index: wesnoth/data/units/Elvish_Sorceress.cfg
diff -u wesnoth/data/units/Elvish_Sorceress.cfg:1.7
wesnoth/data/units/Elvish_Sorceress.cfg:1.8
--- wesnoth/data/units/Elvish_Sorceress.cfg:1.7 Sun May 1 03:30:17 2005
+++ wesnoth/data/units/Elvish_Sorceress.cfg Mon Aug 8 08:25:52 2005
@@ -60,7 +60,7 @@
[/sound]
[/attack]
-
+
[attack]
name=entangle
type=impact
Index: wesnoth/data/units/Elvish_Sylph.cfg
diff -u wesnoth/data/units/Elvish_Sylph.cfg:1.10
wesnoth/data/units/Elvish_Sylph.cfg:1.11
--- wesnoth/data/units/Elvish_Sylph.cfg:1.10 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Elvish_Sylph.cfg Mon Aug 8 08:25:52 2005
@@ -47,7 +47,7 @@
[/frame]
[/attack]
-
+
[attack]
name=gossamer
type=impact
Index: wesnoth/data/units/Fire_Dragon.cfg
diff -u wesnoth/data/units/Fire_Dragon.cfg:1.13
wesnoth/data/units/Fire_Dragon.cfg:1.14
--- wesnoth/data/units/Fire_Dragon.cfg:1.13 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Fire_Dragon.cfg Mon Aug 8 08:25:52 2005
@@ -35,7 +35,7 @@
sound=wolf-attack.wav
[/sound]
[/attack]
-
+
[attack]
name=tail
#Solicit an Icon
Index: wesnoth/data/units/Footpad.cfg
diff -u wesnoth/data/units/Footpad.cfg:1.11 wesnoth/data/units/Footpad.cfg:1.12
--- wesnoth/data/units/Footpad.cfg:1.11 Sun Jul 24 16:04:26 2005
+++ wesnoth/data/units/Footpad.cfg Mon Aug 8 08:25:52 2005
@@ -63,7 +63,7 @@
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/attack]
-
+
[female]
id=Footpad
name= _ "female^Footpad"
Index: wesnoth/data/units/Goblin_Knight.cfg
diff -u wesnoth/data/units/Goblin_Knight.cfg:1.22
wesnoth/data/units/Goblin_Knight.cfg:1.23
--- wesnoth/data/units/Goblin_Knight.cfg:1.22 Mon Aug 8 06:50:14 2005
+++ wesnoth/data/units/Goblin_Knight.cfg Mon Aug 8 08:25:52 2005
@@ -25,7 +25,7 @@
range=short
damage=7
number=4
- [frame]
+ [frame]
begin=-150
end=100
image="goblin-knight-attack.png"
Index: wesnoth/data/units/Orcish_Slayer.cfg
diff -u wesnoth/data/units/Orcish_Slayer.cfg:1.22
wesnoth/data/units/Orcish_Slayer.cfg:1.23
--- wesnoth/data/units/Orcish_Slayer.cfg:1.22 Mon Aug 8 06:14:46 2005
+++ wesnoth/data/units/Orcish_Slayer.cfg Mon Aug 8 08:25:52 2005
@@ -17,7 +17,7 @@
unit_description= _ "The larger, and often more skilled orcish assassins are
called 'Slayers' by their enemies, though this distinction is somewhat unclear.
Slayers are fast on their feet, and quite nimble in combat, although they
achieve that end by forgoing armor. Their choice weapon, poison, is a vicious
tool, and its common use on the battlefield is often the real cause of orcish
supremacy.
Special Notes:
-Orcish slayers use poison on their throwing knives, and victims of this poison
will continually take damage until they can be cured in town or by a healer."
+Orcish slayers use poison on their throwing knives, and victims of this poison
will continually take damage until they can be cured in town or by a healer."
get_hit_sound=orc-small-hit.wav
[attack]
name=dagger
Index: wesnoth/data/units/Rogue.cfg
diff -u wesnoth/data/units/Rogue.cfg:1.16 wesnoth/data/units/Rogue.cfg:1.17
--- wesnoth/data/units/Rogue.cfg:1.16 Sun Jul 24 16:04:26 2005
+++ wesnoth/data/units/Rogue.cfg Mon Aug 8 08:25:52 2005
@@ -59,7 +59,7 @@
sound=knife.wav
[/sound]
[/attack]
-
+
[female]
id=Rogue
name= _ "female^Rogue"
Index: wesnoth/data/units/Saurian.cfg
diff -u wesnoth/data/units/Saurian.cfg:1.12 wesnoth/data/units/Saurian.cfg:1.13
--- wesnoth/data/units/Saurian.cfg:1.12 Tue Apr 5 16:22:24 2005
+++ wesnoth/data/units/Saurian.cfg Mon Aug 8 08:25:52 2005
@@ -1,6 +1,6 @@
# XXX This unit is obsolete and should not be used anymore. It is here only
for compatibility purposes and will be removed after few releases
-[unit]
+[unit]
id=Saurian
name= _ "Saurian"
obsolete=1
@@ -15,7 +15,7 @@
alignment=chaotic
advanceto=Saurian Warrior
undead_variation=saurian
-cost=13
+cost=13
usage=scout
unit_description= _ "Saurians are skilled in the use of the spear. Despite
their lethargic cold blooded heritage, and their relative frailty, they are
highly valued as scouts as the can navigate through rough terrain and around
opponents. The best Saurians go on to become Saurian Warriors."
get_hit_sound=hiss.wav
@@ -37,13 +37,13 @@
end=100
image="saurian-skirmisher-attack2.png"
[/frame]
- [/attack]
- [attack]
+ [/attack]
+ [attack]
name=spear
range=long
type=pierce
damage=4
- number=2
+ number=2
icon=attacks/spear.png
[sound]
time=-100
@@ -60,5 +60,5 @@
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
- [/attack]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Saurian_Ambusher.cfg
diff -u wesnoth/data/units/Saurian_Ambusher.cfg:1.6
wesnoth/data/units/Saurian_Ambusher.cfg:1.7
--- wesnoth/data/units/Saurian_Ambusher.cfg:1.6 Mon May 30 20:34:03 2005
+++ wesnoth/data/units/Saurian_Ambusher.cfg Mon Aug 8 08:25:52 2005
@@ -1,24 +1,24 @@
-[unit]
+[unit]
id=Saurian Ambusher
name= _ "Saurian Ambusher"
race=lizard
image="saurian-ambusher.png"
image_defensive="saurian-ambusher-defend.png"
-hitpoints=32
+hitpoints=32
movement_type=lizard
movement=7
experience=70
level=2
-alignment=chaotic
+alignment=chaotic
advanceto=Saurian Flanker
undead_variation=saurian
-cost=28
+cost=28
usage=scout
unit_description= _ "Saurian Ambushers are highly skilled in the use of the
spear. Despite their lethargic cold blooded heritage, and their relative
frailty, they are highly valued as scouts as they can navigate through rough
terrain and around opponents. Saurian Ambushers possess the strength to take
full advantage of this fact. The best Ambushers go on to become Saurian
Flankers."
get_hit_sound=hiss.wav
ability=skirmisher
- [attack]
+ [attack]
name=spear
range=short
type=pierce
@@ -35,13 +35,13 @@
end=100
image="saurian-ambusher-attack2.png"
[/frame]
- [/attack]
- [attack]
+ [/attack]
+ [attack]
name=spear
range=long
type=pierce
damage=5
- number=2
+ number=2
icon=attacks/spear.png
[sound]
time=-100
@@ -58,5 +58,5 @@
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
- [/attack]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.17
wesnoth/data/units/Saurian_Icecaster.cfg:1.18
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.17 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg Mon Aug 8 08:25:52 2005
@@ -1,5 +1,5 @@
-[unit]
+[unit]
id=Saurian Icecaster
name= _ "Saurian Icecaster"
race=lizard
Index: wesnoth/data/units/Saurian_Skirmisher.cfg
diff -u wesnoth/data/units/Saurian_Skirmisher.cfg:1.6
wesnoth/data/units/Saurian_Skirmisher.cfg:1.7
--- wesnoth/data/units/Saurian_Skirmisher.cfg:1.6 Wed Jun 1 01:33:24 2005
+++ wesnoth/data/units/Saurian_Skirmisher.cfg Mon Aug 8 08:25:52 2005
@@ -1,5 +1,5 @@
-[unit]
+[unit]
id=Saurian Skirmisher
name= _ "Saurian Skirmisher"
race=lizard
@@ -35,13 +35,13 @@
end=100
image="saurian-skirmisher-attack2.png"
[/frame]
- [/attack]
- [attack]
+ [/attack]
+ [attack]
name=spear
range=long
type=pierce
damage=4
- number=2
+ number=2
icon=attacks/spear.png
[sound]
time=-100
@@ -58,5 +58,5 @@
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
- [/attack]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.17
wesnoth/data/units/Saurian_Soothsayer.cfg:1.18
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.17 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg Mon Aug 8 08:25:52 2005
@@ -1,5 +1,5 @@
-[unit]
+[unit]
id=Saurian Soothsayer
name= _ "Saurian Soothsayer"
race=lizard
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.15
wesnoth/data/units/Saurian_Tribalist.cfg:1.16
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.15 Wed Jun 1 00:35:26 2005
+++ wesnoth/data/units/Saurian_Tribalist.cfg Mon Aug 8 08:25:52 2005
@@ -1,5 +1,5 @@
-[unit]
+[unit]
id=Saurian Tribalist
name= _ "Saurian Tribalist"
race=lizard
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.17
wesnoth/data/units/Saurian_Warrior.cfg:1.18
--- wesnoth/data/units/Saurian_Warrior.cfg:1.17 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg Mon Aug 8 08:25:52 2005
@@ -1,27 +1,27 @@
# XXX This unit is obsolete and should not be used anymore. It is here only
for compatibility purposes and will be removed after few releases
-[unit]
+[unit]
id=Saurian Warrior
name= _ "Saurian Warrior"
obsolete=1
race=lizard
image="saurian-ambusher.png"
image_defensive="saurian-ambusher-defend.png"
-hitpoints=32
+hitpoints=32
movement_type=lizard
movement=7
experience=100
level=2
-alignment=chaotic
+alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=saurian
-cost=28
+cost=28
usage=scout
unit_description= _ "Saurian Warriors are highly skilled in the use of the
spear. Despite their lethargic cold blooded heritage, and their relative
frailty, they are highly valued as scouts as they can navigate through rough
terrain and around opponents. Saurian Warriors possess the strength to take
full advantage of this fact."
get_hit_sound=hiss.wav
ability=skirmisher
- [attack]
+ [attack]
name=spear
range=short
type=pierce
@@ -38,13 +38,13 @@
end=100
image="saurian-ambusher-attack2.png"
[/frame]
- [/attack]
- [attack]
+ [/attack]
+ [attack]
name=spear
range=long
type=pierce
damage=5
- number=2
+ number=2
icon=attacks/spear.png
[sound]
time=-100
@@ -61,5 +61,5 @@
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
- [/attack]
+ [/attack]
[/unit]
Index: wesnoth/data/units/Sea_Orc.cfg
diff -u wesnoth/data/units/Sea_Orc.cfg:1.15 wesnoth/data/units/Sea_Orc.cfg:1.16
--- wesnoth/data/units/Sea_Orc.cfg:1.15 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Sea_Orc.cfg Mon Aug 8 08:25:52 2005
@@ -32,4 +32,4 @@
sound=sword-swish.wav
[/sound]
[/attack]
-[/unit]
+[/unit]
Index: wesnoth/data/units/Skeletal_Dragon.cfg
diff -u wesnoth/data/units/Skeletal_Dragon.cfg:1.8
wesnoth/data/units/Skeletal_Dragon.cfg:1.9
--- wesnoth/data/units/Skeletal_Dragon.cfg:1.8 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Skeletal_Dragon.cfg Mon Aug 8 08:25:52 2005
@@ -22,7 +22,7 @@
pierce=40
impact=120
fire=100
-#you have many holy units by now, probably, and he shouldn't die all that
easily.
+#you have many holy units by now, probably, and he shouldn't die all that
easily.
holy=100
[/resistance]
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.12
wesnoth/data/units/Troll_Rocklobber.cfg:1.13
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.12 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg Mon Aug 8 08:25:52 2005
@@ -73,4 +73,4 @@
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/attack]
-[/unit]
+[/unit]
Index: wesnoth/data/units/Troll_Whelp.cfg
diff -u wesnoth/data/units/Troll_Whelp.cfg:1.18
wesnoth/data/units/Troll_Whelp.cfg:1.19
--- wesnoth/data/units/Troll_Whelp.cfg:1.18 Wed Jul 13 15:58:59 2005
+++ wesnoth/data/units/Troll_Whelp.cfg Mon Aug 8 08:25:52 2005
@@ -22,7 +22,7 @@
[attack]
name=fist
type=impact
- range=short
+ range=short
damage=7
number=2
[frame]
Index: wesnoth/data/units/Walking_Corpse.cfg
diff -u wesnoth/data/units/Walking_Corpse.cfg:1.24
wesnoth/data/units/Walking_Corpse.cfg:1.25
--- wesnoth/data/units/Walking_Corpse.cfg:1.24 Thu Jun 2 06:22:40 2005
+++ wesnoth/data/units/Walking_Corpse.cfg Mon Aug 8 08:25:52 2005
@@ -16,24 +16,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-die-3.png"
- [/frame]
- [/death]
-
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -91,23 +90,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-drake-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-drake-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-drake-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-drake-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-drake-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-drake-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -166,23 +165,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-swimmer-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-swimmer-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-swimmer-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-swimmer-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-swimmer-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-swimmer-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -222,7 +221,6 @@
[/attack]
[/variation]
-
[variation]
variation_name=troll
id=Walking Corpse
@@ -242,23 +240,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-troll-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-troll-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-troll-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-troll-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-troll-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-troll-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -298,7 +296,6 @@
[/attack]
[/variation]
-
[variation]
variation_name=wose
id=Walking Corpse
@@ -318,23 +315,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-wose-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-wose-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-wose-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-wose-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-wose-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-wose-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -393,23 +390,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-saurian-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-saurian-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-saurian-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-saurian-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-saurian-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-saurian-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -468,23 +465,23 @@
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated
by dark magic. Although weak in combat, these zombies can spread their curse to
those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
- [death]
- [frame]
- begin=0
- end=200
- image="undead-zombie-mounted-die-1.png"
- [/frame]
- [frame]
- begin=200
- end=400
- image="undead-zombie-mounted-die-2.png"
- [/frame]
- [frame]
- begin=400
- end=600
- image="undead-zombie-mounted-die-3.png"
- [/frame]
- [/death]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-zombie-mounted-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-zombie-mounted-die-2.png"
+ [/frame]
+ [frame]
+ begin=400
+ end=600
+ image="undead-zombie-mounted-die-3.png"
+ [/frame]
+ [/death]
[attack]
name=fist
@@ -524,7 +521,5 @@
[/attack]
[/variation]
-
[/unit]
-
Index: wesnoth/data/units/Yeti.cfg
diff -u wesnoth/data/units/Yeti.cfg:1.10 wesnoth/data/units/Yeti.cfg:1.11
--- wesnoth/data/units/Yeti.cfg:1.10 Mon Aug 8 03:26:56 2005
+++ wesnoth/data/units/Yeti.cfg Mon Aug 8 08:25:52 2005
@@ -33,7 +33,7 @@
[attack]
name=fist
type=impact
- range=short
+ range=short
damage=32
number=2
[frame]
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Wesnoth-cvs-commits] wesnoth/data/units Assassin.cfg Blood_Bat.cfg D...,
ott <=