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bug#20780: 25.0.50; explain where to find skeletons in autotype info man
From: |
Lars Ingebrigtsen |
Subject: |
bug#20780: 25.0.50; explain where to find skeletons in autotype info manual |
Date: |
Wed, 09 Oct 2019 05:46:29 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.0.50 (gnu/linux) |
Nicolas Richard <youngfrog@members.fsf.org> writes:
> I was trying to find a template/skeleton mechanism, and that leads to
> (info "(emacs) Text") :
>> The “automatic typing” features may be useful when writing text.
>> *note The Autotype Manual: (autotype)Top.
>
> Following through to the autotype info page, I'm a bit disappointed
> because the manual explains how skeletons can:
> - accept input in section 1,
> - be modified with prefix arguments in section 2,
> - be called as abbrevs in section 3,
> and we have to wait section 4 to read about a (quite scary,
> IMO) way to define skeletons. I'm now convinced that it is in fact not
> expected that the *user* writes her own skeletons. Is that right ?
I think that's right.
> If that is the case, I suggest to mention that fact right from the
> beginning, and maybe explicitly list a few places where skeletons are
> actually availables (which key). C-mode is mentionned but from "emacs -Q
> -f c-mode" I couldn't find anything in the menu.
I wonder why the autotype manual is linked from the Emacs manual at
all. It's a very low-level (lispref-like) manual, and doesn't really
seem to be something we should steer users towards?
--
(domestic pets only, the antidote for overdose, milk.)
bloggy blog: http://lars.ingebrigtsen.no
- bug#20780: 25.0.50; explain where to find skeletons in autotype info manual,
Lars Ingebrigtsen <=