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bug#20780: 25.0.50; explain where to find skeletons in autotype info man
From: |
Lars Ingebrigtsen |
Subject: |
bug#20780: 25.0.50; explain where to find skeletons in autotype info manual |
Date: |
Wed, 09 Oct 2019 19:44:07 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.0.50 (gnu/linux) |
Eli Zaretskii <eliz@gnu.org> writes:
>> From: Lars Ingebrigtsen <larsi@gnus.org>
>> Date: Wed, 09 Oct 2019 05:46:29 +0200
>> Cc: 20780@debbugs.gnu.org
>>
>> I wonder why the autotype manual is linked from the Emacs manual at
>> all. It's a very low-level (lispref-like) manual, and doesn't really
>> seem to be something we should steer users towards?
>
> AFAIR because some user-level feature(s) is/are described only there.
> But I might be mistaken.
You're right; I didn't look closely enough. Basically the least
user-friendly bit is the "Skeleton Language" node -- the rest are more
or less something users can be expected to relate to.
Would it make sense to just move that node to after the more user-facing
nodes?
@menu
* Using Skeletons:: How to insert a skeleton into your text.
* Wrapping Skeletons:: Putting existing text within a skeleton.
* Skeletons as Abbrevs:: An alternative for issuing skeleton commands.
* Skeleton Language:: Making skeleton commands insert what you want.
* Inserting Pairs:: Typing one character and getting another
after point.
* Autoinserting:: Filling up empty files as soon as you visit them.
* Copyrights:: Inserting and updating copyrights.
* Executables:: Turning interpreter scripts into executables.
* Timestamps:: Updating dates and times in modified files.
* QuickURL:: Inserting URLs based on text at point.
* Tempo:: Flexible template insertion.
* Hippie Expand:: Expansion of text trying various methods.
[...]
@end menu
--
(domestic pets only, the antidote for overdose, milk.)
bloggy blog: http://lars.ingebrigtsen.no