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Total 438 documents matching your query.

361. Re: [Bug-gnubg] 1-ply vs 0-ply equity improvement (score: 9)
Author: HIDDEN
Date: Mon, 30 Jan 2012 11:05:19 +0100
Sounds like a good answer to me. However. Keep in mind that this is only for the contact positions. How this number will change is you compare all classes 0-ply vs. 1-ply (crashed, race and bearoff i
/archive/html/bug-gnubg/2012-01/msg00071.html (7,743 bytes)

362. Re: [Bug-gnubg] gnubg-bug_II (score: 9)
Author: HIDDEN
Date: Tue, 08 Sep 2009 02:05:22 -0600
Was officially removed in April '09 along with Sconyer's bearoff database support. I agree its much easier to maintain the main variants of Backgammon and exclude the "local rules". If people wish to
/archive/html/bug-gnubg/2009-09/msg00172.html (5,854 bytes)

363. [Bug-gnubg] Rollouts: Multithreaded Build and 1 thread vs Non-Multithreaded. (score: 9)
Author: HIDDEN
Date: Sun, 23 Aug 2009 21:08:26 -0600
There appears to be a discrepancy between rollout data between the Multithreaded variants (Using 1 thread) and a Non-Multithreaded variant. In built both variants without SSE support of any kind and
/archive/html/bug-gnubg/2009-08/msg00300.html (6,774 bytes)

364. Re: [Bug-gnubg] Re: How fast can you cheat?? (score: 9)
Author: HIDDEN
Date: Fri, 21 Aug 2009 14:32:06 -0400
To re emphasize my original statements: 1) GNUBG is a great game to play, and "fair " under the stated aims of the developers. 2) It has unforeseen side effects that when labeled as "cheating" tend t
/archive/html/bug-gnubg/2009-08/msg00257.html (24,375 bytes)

365. Re: [Bug-gnubg] Re: How fast can you cheat?? (score: 9)
Author: HIDDEN
Date: Fri, 21 Aug 2009 14:26:21 -0400
Must have caught some of what you missed I guess. I od not have further resources to chase down the avoidance and change-the-definittion style of rhetorical gambits being used, whether conscious and
/archive/html/bug-gnubg/2009-08/msg00256.html (20,643 bytes)

366. Re: [Bug-gnubg] Re: How fast can you cheat?? (score: 9)
Author: HIDDEN
Date: Fri, 21 Aug 2009 03:45:39 -0600
Howdy Roy, et All As a follow up to my original post I have a couple of things to add. I thank Christopher Yep for chatting with me tonight regarding an assumption I may have made about how Roy perce
/archive/html/bug-gnubg/2009-08/msg00243.html (11,657 bytes)

367. Re: [Bug-gnubg] Proposal - Luck rating (score: 9)
Author: HIDDEN
Date: Sun, 26 Jul 2009 23:46:12 +0200
Hello David, bit late perhaps, but I felt something was missing in this thread. On Mon, Jul 6, 2009 at 10:10 PM, David Levy <address@hidden> wrote: Both players begin play at 50% to win a match. One
/archive/html/bug-gnubg/2009-07/msg00061.html (10,673 bytes)

368. Re: [Bug-gnubg] BGLightCE (score: 9)
Author: HIDDEN
Date: Fri, 21 Nov 2008 10:52:45 +1300
Well, if someone can do something with VS even non windows me would applaud. -Joseph
/archive/html/bug-gnubg/2008-11/msg00059.html (10,462 bytes)

369. Re: [Bug-gnubg] BGLightCE (score: 9)
Author: HIDDEN
Date: Fri, 21 Nov 2008 10:29:04 +1300
Well you don't understand. BGlight is a library, lacking a user interface. I was hoping someone with a PDA and a development environment would step in. And the only one was Andy, which did not do wha
/archive/html/bug-gnubg/2008-11/msg00058.html (8,983 bytes)

370. Re: [Bug-gnubg] BGLightCE (score: 9)
Author: HIDDEN
Date: Thu, 20 Nov 2008 21:25:07 +0000
Sure am Joseph (as well as gnuBG thank you). If you ever get interested in working on BGLightCE again it'd be nice if you could play against another human/pda using bluetooth. 2008/11/20 Joseph Heled
/archive/html/bug-gnubg/2008-11/msg00057.html (8,230 bytes)

371. Re: [Bug-gnubg] BGLightCE (score: 9)
Author: HIDDEN
Date: Fri, 21 Nov 2008 09:39:43 +1300
Yes very rude of Andy. I remember I made sure he publishes the code, which is based on my GPL project. At the time I was hoping PDA's would evolve and offer c++ development tools so that a real nice
/archive/html/bug-gnubg/2008-11/msg00056.html (7,381 bytes)

372. Re: [Bug-gnubg] BGLightCE (score: 9)
Author: HIDDEN
Date: Thu, 20 Nov 2008 20:22:00 +0000
That's a shame, Thomas. While it's a great little program it could do with a few enhancements. PDA development being what it is would allow a better bearoff database now than I'm told it has. Being a
/archive/html/bug-gnubg/2008-11/msg00055.html (6,385 bytes)

373. Re: [Bug-gnubg] Bug(?!): Rollouts involving noise (score: 9)
Author: HIDDEN
Date: Tue, 12 Aug 2008 13:46:05 +0200
Zitat von Massimiliano Maini <address@hidden>: Hi Achim, I guess you lostpasr of Bob's message ... what are 1D, 2C, 2D ? Can you repost Bob's original message ?.. Yes, you're right. Somehow I mixed u
/archive/html/bug-gnubg/2008-08/msg00040.html (7,174 bytes)

374. Re: [Bug-gnubg] Bug(?!): Rollouts involving noise (score: 9)
Author: HIDDEN
Date: Tue, 12 Aug 2008 11:43:16 +0200
Hi Achim, I guess you lostpasr of Bob's message ... what are 1D, 2C, 2D ? Can you repost Bob's original message ? MaX. address@hidden wrote on 11/08/2008 13:13:38: when of of one or to give used, no
/archive/html/bug-gnubg/2008-08/msg00039.html (7,495 bytes)

375. [Bug-gnubg] Bug(?!): Rollouts involving noise (score: 9)
Author: HIDDEN
Date: Mon, 11 Aug 2008 13:13:38 +0200
Hi folks, I'm forwarding an e-mail by Bob Koca (he also tried to show me this behavior of gnubg whwn we met in Monte Calro): ** Here is a summary of some of the weird behavior I?ve noticed when doing
/archive/html/bug-gnubg/2008-08/msg00032.html (6,562 bytes)

376. RE: [Bug-gnubg] Acey Ducey (score: 9)
Author: HIDDEN
Date: Sun, 2 Sep 2007 11:31:31 +0200
GNU Backgammon does play / analyse Hypergammon, but you'll need the file hyper3.bd to do so. All bearoff databases are available here: ftp://ftp.demon.nl/pub/games/gnubg/databases/ Please read the r
/archive/html/bug-gnubg/2007-09/msg00006.html (5,138 bytes)

377. [Bug-gnubg] RE: Bug-gnubg Digest, Vol 57, Issue 11 (score: 9)
Author: HIDDEN
Date: Tue, 28 Aug 2007 17:35:33 -0400
Thanks for that info. If I was doing a DMP rollout and wanted to use the database I would not have realized that I should have turned cubeful off. Thanks, I understand the small discrepancy for expe
/archive/html/bug-gnubg/2007-08/msg00046.html (7,055 bytes)

378. Re: [Bug-gnubg] Compilation of gnubg with mingw without gtk (score: 9)
Author: HIDDEN
Date: Mon, 30 Jul 2007 16:54:59 +0200
Right! Just remove these! > htmlimages Not sure.... I believe you may need this. Maybe if you leave png support out, this can be removed. > gtksplash gtkcolour renderprefs ok! can be removed I believ
/archive/html/bug-gnubg/2007-07/msg00215.html (6,921 bytes)

379. Re: [Bug-gnubg] Compilation of gnubg with mingw without gtk (score: 9)
Author: HIDDEN
Date: Sun, 29 Jul 2007 19:57:52 +0200
Fine! This is much better than cygwin. Good choice! These are needed for any build, I believe. Right! Just remove these! Not sure.... I believe you may need this. Maybe if you leave png support out,
/archive/html/bug-gnubg/2007-07/msg00212.html (6,683 bytes)

380. [Bug-gnubg] Compilation of gnubg with mingw without gtk (score: 9)
Author: HIDDEN
Date: Sun, 29 Jul 2007 19:39:26 +0200
Hi again, I have now downloaded the latest source from cvs and am trying again to compile gnubg with mingw. I would like to build gnubg without gtk nor the database and with the python wrapper. Shoul
/archive/html/bug-gnubg/2007-07/msg00211.html (5,218 bytes)


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