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Re: [fluid-dev] Thread safety


From: josh
Subject: Re: [fluid-dev] Thread safety
Date: Sun, 17 May 2009 13:23:01 -0400
User-agent: Internet Messaging Program (IMP) H3 (4.1.6)

Hello David,

Looks like you have done a pretty thorough analysis of FluidSynth threading, something which I have not done and still lack some knowledge concerning the current code base. Despite this, I'll try to be intelligent in my questions and opinions ;)

Quoting David Henningsson <address@hidden>:
I've been looking at the threading strategy in Fluidsynth, which seems
to need some review. While thinking about this, my first priority have
been to avoid concurrency issues, at all costs (an underrun is bad, but
a segfault is 100 times worse), and my second priority has been to avoid
unnecessary thread synchronization costs when it is not needed.

Given that priority list, we should make the fluid_synth_t class
single-threaded and avoid mutexes altogether. One reason for this is
that one of Fluidsynth's most important usages are as a virtual
instrument in MusE/Rosegarden/etc, and there I assume it is used
single-threaded anyway. And given the current behavior (some amount of
synchronization but not fully functional), I think we could say that
getting rid of the synchronization would be backwards compatible.


This would simplify things greatly and eliminate mutex locking stalls in the audio thread, which is good. My only concern is if there is any software which currently uses FluidSynth in a multi-threaded fashion and expects it to work, which would require changes in said software, were we to make the FluidSynth synthesis core single threaded. I think this number is likely pretty low and I don't think it should prevent us from making these changes, but it would be good to let the authors of these programs know. Although these programs might very well be unstable with the current FluidSynth.

This means some additional work for the audio thread, i e it has to
process midi events. I think this is unavoidable for the moment. Btw, if
we want to speed up audio processing, I think parallellizing voices (i e
two CPU cores could render two different voices simultaneously) could be
a fun thing to investigate. But that is in the distant future (at least
not scheduled for 1.1.0).



Processing voices amongst multiple processors would indeed be cool. Perhaps we should keep that in mind as things are redesigned, but save it for a future version, as you suggest. I think there is a lot that can be done to optimize and clean up the current synthesis core, which would be a good place to start in improving performance. The last work I did on this was to improve the interpolation algorithm (which wasn't previously interpolating around loop start/end points). I was able to improve the interpolation and speed things up a little at the same time.


Back to the threading. Leaving fluid_synth_t single-threaded means that
other threads cannot call fluid_synth_noteon and friends. For the midi
player, this is already implemented with the sample timers. For the midi
drivers, I'm working on a patch that will use the sequencer as a buffer
for this case.



I wonder what applications currently use these explicitly and outside of the audio thread? I can name one at this point, Swami. But that is easy enough for me to change. I'm still not seeing exactly how this new single threaded architecture would operate though. Would the sequencer act as a queue for events from other threads? Or would the requirement be that the audio thread would process these events itself somehow?


So the thread synchronization is limited to the sequencer. Here's the
suggested rules for using the sequencer in a thread-safe way:

- Only one thread at a time can call fluid_sequencer_process. This would
normally be the audio thread, via the sample timer callback.
- Any thread can call fluid_sequencer_send_at. The shortcut from
fluid_sequencer_send_at to fluid_sequencer_send_now is removed. This is
a subtle change of behavior but it is more consistent with the
documentation (i e "MAKES A COPY").
- fluid_sequencer_get_tick can be called from any thread (and should be
implemented with glib atomic integers).
- fluid_sequencer_send_now and fluid_sequencer_process are the only
public API calls that can result in midi events being sent. Midi events
are sent before the call returns and in the context of the calling thread.
- Don't mess around with registering clients, or anything else, while
another thread makes a call to the sequencer.

A question would be whether this means we should leave up to the
libfluidsynth user to insert a sequencer in the midi processing chain,
or if we should create it automatically behind the scenes somehow (and
if so, what component should create it?). What do you think?


I don't think I fully understand this last bit. I guess all events would go through the sequencer? If that were the case, I could see how the fluid_synth_t would create it. Maybe even the fluid_synth_noteon and friends could go through this?

// David


I think my understanding of your proposed changes is still not complete. Any assistance in helping me to understand would be appreciated.

Cheers!

Josh





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