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Re: [glob2-devel] scripting language


From: martin . voelkle
Subject: Re: [glob2-devel] scripting language
Date: Tue, 24 May 2005 01:04:13 +0200
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Hello

> I have been following the "Creature AI" mail thread for a while (I am
> new in this list), and found the language part interesting as I maintain
> a small scripting language myself (http://lue.dk/prj/tea), to solve some
> internal jobs at work.

It looks ok, but what kind of thread support does it have? Is it possible to
store the state of the execution and restore it afterwards?

> I like to know about the vision the future language in glob2 is ?
> (something about thead model and states ?)

Actually I where aiming at a type-safe lisp with a different syntax.
The thread model is not critical as long as it can be implemented in a
deterministic way, and the state of the virtual machine can be saved/reloaded.

> This could be a nice way for me to be forced to look into the code, and
> maybe we could make a script/C++ interface that look much like each
> other, so moving code the scripting to C++ is more smoothly done.
>
> Or, will this first be relevant in version 1.0 ++ ?

An other scripting language will very likely be a post-1.0 feature.

Martin




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