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[glob2-devel] Multithreading architecture problem

From: Stéphane Magnenat
Subject: [glob2-devel] Multithreading architecture problem
Date: Tue, 21 Aug 2007 20:39:43 +0200
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Glob2 is currently using two different abstractions for threading: SDL and 
boost. This is bad.

SDL threads is tight to sound. Why not use SDL also for fertility maps ?

I don't know if this actually cause a real problem but I can imagine situation 
where it can.



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