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Re: [glob2-devel] Multithreading architecture problem


From: Kyle Lutze
Subject: Re: [glob2-devel] Multithreading architecture problem
Date: Tue, 21 Aug 2007 16:27:53 -0700
User-agent: Thunderbird 2.0.0.6 (Macintosh/20070728)

it was all originally written using SDL iirc

Kieran P wrote:
If something works, why break it?

Boost seems to work perfectly fine. Why change to SDL and redo the lot?


Regards
Kieran



On 8/22/07, * Kyle Lutze* <address@hidden <mailto:address@hidden>> wrote:

    Bradley Arsenault wrote:
     > On 8/21/07, *St�phane Magnenat* <address@hidden
    <mailto:address@hidden>
     > <mailto:address@hidden <mailto:address@hidden>>>
    wrote:
     >
     >     Hi,
     >
     >     Glob2 is currently using two different abstractions for
    threading:
     >     SDL and
     >     boost. This is bad.
     >
     >     SDL threads is tight to sound. Why not use SDL also for
    fertility maps ?
     >
     >     I don't know if this actually cause a real problem but I can
    imagine
     >     situation
     >     where it can.
     >
     >     Steph
     >
     >
     > Personally I very much prefer boost threads, it feels so much more
     > natural. I attempted to use SDL threads and it felt a bit hackish. I
     > figured we depend on boost anyhow, and I tried boost threads. Both
     > libraries just wrap the underlining thread interface (like
    pthreads on
     > linux), so really that can't collide, and it hasn't yet.

    I don't really know the exact reason why I say this, but having used
    a bit of both I would rather go with boost


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