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Re: [glob2-devel] Hints support in USL + questions
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Hints support in USL + questions |
Date: |
Mon, 20 Oct 2008 14:16:11 +0200 |
User-agent: |
KMail/1.9.10 |
> I think that hints and objectives fit into the game namespace like
> anything else stored in the map. I think they should be fixed, the script
> shouldn't be able to show and hide them, just control them. This reinforces
> the system where they are a game element, just displayed by game gui.
> However, if you feel that it makes more sense from the script API's
> perspective to view it as if it where in gamegui, thats fine. I just feel
> that the information should be attached to the game rather then the game
> gui, and GameGUI's only responsibiliy is to display that information, not
> store it.
What do you mean by "just control them" instead of showing/hiding them? Does
it mean that show/hide are not the command to make them accessible to the
palyer, but just make them effectively visible? Could you give me a list of
the function you would like to see reflected in the script concerning hints
and objectives? Thank you.
Have a nice day,
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Hints support in USL + questions, Stéphane Magnenat, 2008/10/18
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/18
- Re: [glob2-devel] Hints support in USL + questions, Stéphane Magnenat, 2008/10/19
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/19
- Re: [glob2-devel] Hints support in USL + questions,
Stéphane Magnenat <=
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/20
- Re: [glob2-devel] Hints support in USL + questions, Stephane Magnenat, 2008/10/21
- Re: [glob2-devel] Hints support in USL + questions, Bradley Arsenault, 2008/10/21
- Re: [glob2-devel] Hints support in USL + questions, Stephane Magnenat, 2008/10/23