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Re: [Glob2-ideas] non-flat terrain


From: Quinn Yee Qin Teh
Subject: Re: [Glob2-ideas] non-flat terrain
Date: Mon, 21 Jul 2008 13:27:51 +1000

Hmm it seems like the lack of a graphics person is causing a lot of delay... I'll try to find someone to do it if I can.
 


 
On Mon, Jul 21, 2008 at 11:31 AM, Bradley Arsenault <address@hidden> wrote:
On Sun, Jul 20, 2008 at 2:56 PM, Quinn Yee Qin Teh <address@hidden> wrote:
How about having different height values for the terrain so that there are hills (and maybe cliffs)?
 
Hills:
-ground units move faster downhill, move slower uphill
-ground units and buildings can't see the other side of the hill
 
Cliffs:
-unpassable for ground units
-ground units and buildings can't see what's on the other side if they're on the low side of the cliff
-dynamically placed on the map if the difference between the height values of 2 adjacent tiles are above a certain threshold=

The main problem here is our graphics, the entire system is 2d and more so, its not isometric, so doing varying height would only serve to make the graphics look horrendously bad, if we could even get an artist to do them.

--
Extra cheese comes at a cost. Bradley Arsenault.

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